Since i'm a total noob at this type of game, i was wondering if any of the better players can provide some basic tips
little things you may take for granted that you have learned over the years of playing bf2 may make perfect sense to you but new players may not have picked up on
whether it be 1 on 1's, keyboard mapping, squad play, just stick yer Oar in here!
Magik6
Mar 9 2010, 08:26 AM
Well although I'm not as good as some of the other people about I would say that spotting people makes a difference because you can still see where to shoot if they go behind a tree etc. I never hold down the fire button to kill someone unless in close range otherwise I always tap repeatedly (this method made the L85 10 times better on bf2) and finally noobtube EVERYTHING!!
Out of curiosity is anyone usually medical mostly? I've shifted to assault which makes the game completely different to bf2 when everyone was medical and revives were a common thing. Would be nice to know who to stick around with in squad play.
yeah , some tips would be good !
i am interested to know how you guys are racking up so many points in a round , some of you guys rack up 5k plus in a round , i am lucky if i do 500, is it resupplying and healing that brings in the points or just a shed load of frags ? i need to level up much faster than i am now as i spend most of my time dead. any tips for point whoring ?
Magik6
Mar 9 2010, 11:34 AM
The 5k points bonuses are due to reaching stat landmarks for example the bronze, silver and told stars are related to the amount of kills with each weapons, you get other badges for things like 100 squad resupplies or revives etc. It's just a matter of playing enough until you reach these sort of stats and then a flurry of bonus points should help you rank.
If you go medic you can get more points for squad revs than for a kill, another way to earn more points if you are finding a round particularly hard.
Magik5
Mar 9 2010, 11:57 AM
The main downfall we always have is the sticking together rule - a squad that sticks together with say 2 medics and 2 assault would make an almost unstoppable force when up against opposing infantry. However this never happens as people always run off on their own and choose their own path.
Sticking to the outsides of the map looking in makes it easier to spot people out - like 6 says, have your spot button mapped so its in quick reach as it will tag the enemy so not only you can follow them in trees/building but so the rest of your team know where they are as well.
Unless your capping a flag or pinned down by a dirty vehicle, you should constantly be on the move with your squad progressing to the next flag. Even if your defending a flag you should be trying to force the enemy backwards by pushing forward.
Oh, and reload at sensible times (something i have yet to perfect

)
=R6= Raile
Mar 9 2010, 12:10 PM
agreed on spotting
the only time you should ever kill an enemy without spotting him first, is if you are surprised by him or standing 10 feet away. otherwise always spot
also agree with 5. during the beta, practically noone was playing as a squad. as we all know from bf2 days if we go back to playing as a squad, then we will pzwn(!)
6...... just like back in bf2.. i see no reason whatsoever to play assault. yes you get a gl, but is it better then being able to revive people? i say no. get better at killing with your gun. near the end of beta, when i switched over to playing medic, i never played any other kit. it was just like in bf2 where i was raising everyone and no other squad could almost ever wipe us out cuz i'd just keep someone alive until all spawned in again and slowly wipe out the other squad.. i believe this will become the norm again eventually
Magik6
Mar 9 2010, 12:15 PM
I agree with what you're saying about a squad sticking together 5 and I do try but I can understand when people get lost from the squad while looking for cover due to nearby enemies. It's not like on bf2 where you know there are no vehicles but on this if an apc is camping on a hill and you can't see it people start running in all directions. I think its just going to take time for people to adjust to the game more.
On another note about squad play, please don't join my squad if you're intent on getting in an apc or tank because that can half your squad and when this has happened it means you have no support as infantry. I much prefer being able to play with a squad who are more about shooting people than fixing machines. Not a rant, just an observation about how I play, if you agree then please do join my squad, I know 5 will agree.
Magik6
Mar 9 2010, 12:19 PM
I agree that if everyone went medic you would do so much better then other squads, but I'm enjoying my m16 too much, now that I have the m60 medical ia more fun but its just down to the fact I enjoy assaut more atm.
=R6= Raile
Mar 9 2010, 12:29 PM
not saying you shouldnt play assault if you are enjoying it.. just that it seems IMO that to win, we are going to be having a lot of medics..
and tbh if guys got good at swapping kits again, that would go a lot further towards having assaults in the squad being useful (right now guys seem to suck at swapping kits, myself included)
HYPOBOXER
Mar 9 2010, 12:31 PM
I had no idea there was a spot key. Well ill use that now. Really enjoyed the games last might and nearly hit lvl2 (Wooo). Did unlock the next Engineer weapon which made a big dif to kills. I have 3 days booked off work starting Thursday so hope to get a few more points in.
6 im with you, i usually leave the vehicles to other as I prefare to concentrate on Assault or engineer. Nowt worse than watching your teammates disappear into the distance in an APC.
Magik6
Mar 9 2010, 12:36 PM
Good man hypo, my last day for the week is tomorrow so i'll jam with you on Thursday and beyond
I have reved pepper a couple of times by picking up a medical kit but most of the time the guy who spawned in wirh the kit hasn't unlocked the paddles
Magik5
Mar 9 2010, 12:44 PM
I partially agree with the medics but atm im not willing to play with that god awful pkm to unlock the next gun - i said 2 medics 2 assaults because imo assault has a major advantage over medics which is the ability to blow holes in the side of buildings with the nubtube. This really helps when trying to flush people out of buildings who are camping, especially when the enemies are picking people off from the roof tops.
=R6= Raile
Mar 9 2010, 01:21 PM
uhhhg forgot about having to have to unlock the paddles.. well what i said will be more relevant once people have atleast gotten most of the basic unlocks outa the way
Magik6
Mar 9 2010, 02:10 PM
Yeah the medical class is good once you unlock the scope too. Got paddled for the first time last night if anyone is wondering if you can do it. I've still yet to unlock anything on engineer and recon but I heard someone complaining that the g3 can be used with any class as an assault gun but not unlocked that either, anyone else managed to? If its a good gun and you can use it with a medic then I'd like to give it a go.
MonkeyFiend
Mar 9 2010, 02:44 PM
Re: Vehicles... a squad controlling a vehicle is a very strong force. Tank allows main + gunner, APC allows a few passengers. However if a squad is controlling then typically you'd expect at least 1 or more of the people to be engineers and as such probably out round the back of the tank on repair duty and therefore spawnable. If you catch them on the offchance where they're all onboard you can always tell someone to hop out for a sec for spawning.
The spotting key Q has a harsh cooldown (it used to be 3 spots per 40 seconds, not sure what it is now) to stop people from either spam spotting on the hope of spotting someone they can't actually see or using those faggy macro keyboards to do the same. I usually use spot if it looks like someone is getting away from me.
Grenades, unlike the days of karkand are currently underused. Throwing a grenade in helps potentially soften up or disorientate people before you go in for the kill.
Myself, I've always been a noobtuber in every game I've played - oddly just finding something appealing about arcing long range shots. While I appreciate squad play and good teamwork improve your own, your squads and you teams victory chances I still just prefer the freedom of rambo'ing around going where the kills take me. As such I kill lots but I die lots too compared to people that go for teamwork.
I note there's also some easy points to be had e.g. equip tracer dart instead of a pistol, tacering a tank is pretty easy increase the damage dealt by AT rounds and gets you +30 points. Resupplying you squad with health/ammo gets you good points too, its good to spawm them ahead so squadmates run through them.
Finally: live to fight another day! I've often cheesed it away from hairy fights and hidden somewhere if I've been injured. Your health regens and you usually get a chance to reload before charging back in there again often with some newly spawned squadmates on you
=R6= Raile
Mar 9 2010, 02:58 PM
thats a very good point about the live to fight another day..
now that everyone is essentially a squad leader (in that all can be spawned on), throwing your life away for just one more kill is sometimes a total waste, as had you lived for another second or two, your squad might spawn on you, and then you have a place to spawn back on them..
MonkeyFiend
Mar 9 2010, 03:03 PM
when I was sticking my nose in to the stats last night, I noticed you've not played the retail game yet raile? wth sort it out man! (unless of course the stats are bugged)
=R6= Raile
Mar 9 2010, 03:15 PM
no i havnt played yet
still working stupid hours till friday morning.. then going to morocco for 5 days. then come back and hopefully can find some time to play........
Magik6
Mar 9 2010, 03:33 PM
Lucky bugger, Morocco looks sweet, we nearly went there while I was doing my dissertation but lack of funds stopped us

amazing hash out there, you must try some if you're willing to partake.
=R6= Raile
Mar 9 2010, 03:50 PM
considering the mental state i'm in after my last few months of work, i'll probably just end up lying around in my underwear in the hotel.
i'd kill right now for a weekend off where I didn't do anything.........
QUOTE (Magik6 @ Mar 9 2010, 11:34 AM)

The 5k points bonuses are due to reaching stat landmarks for example the bronze, silver and told stars are related to the amount of kills with each weapons, you get other badges for things like 100 squad resupplies or revives etc. It's just a matter of playing enough until you reach these sort of stats and then a flurry of bonus points should help you rank.
If you go medic you can get more points for squad revs than for a kill, another way to earn more points if you are finding a round particularly hard.
actually the bonus points from landmarks don't help you rank, i'm a bit of a stat whore and i always pay close attention to how my points increase, if you look closely after a round when the scoreboard breakdown is up, it's split into class scores and award scores
for example after panama canal i may get about 800 points playing as medic, a further 200 points for vehicle (sat as gunner till it blew up

) and maybe 50 points as assault (ran out of nades and died lol)
also i would have gained a further 200 award for 5+ revives as medic and ano 200 for being in best squad
in total i would have gained say 1450 points towards my rank score while only 800 goes to leveling up my medic class, 200 for vehicle unlocks and 50 for assault class
i'm not sure as to what the 400 from awards gets assigned to if anything maybe someone else can clarify
Magik6
Mar 9 2010, 04:52 PM
When I get big bonuses from awards I can see it added to my ranked stats at the end of my round, for example I've had a couple of rounds where I got in excess of 20k points, the rank bar then increases to the so much that the one round's points let me rank up in one go.
=R6= Raile
Mar 9 2010, 05:36 PM
dunno about the main game, but awards were defo be applied to ranking up in the beta
my final two ranks (10 and 11) I got over about 4 or 5 rounds, as I was getting like 8-14k per round from massive awards/etc
Magik5
Mar 9 2010, 05:58 PM
yeh total score gets added to my ranks, its quite fun watching the greenbar zoooooooom up when youve racked in the points. Though its also quite depressing when you only see it move half a centremeter =[
=R6= Raile
Mar 9 2010, 06:17 PM
maybe if you stopped sucking there would be less disappointment
=R6= Raile
Mar 9 2010, 06:18 PM
thats what she said
Magik5
Mar 9 2010, 06:31 PM
WHOOAAAA HOOOOOOAAAH!!!!!!!!!!!!!!!!!!!!!!
told.
=R6= Raile
Mar 9 2010, 06:46 PM
hahaha you know it!
fido77
Mar 10 2010, 05:32 AM
not sure what the highest score i got in one round was, but i ranked up twice for it
what do you do when you try and start off the server, and the only other player is intent on using tanks!!!! apart from going recon and using c4 (how many does it take btw?) it's frikkin annoying
oh well griping over
Magik5
Mar 13 2010, 01:51 PM
engineer?
well it usually takes me 3 rockets to take down a tank, so after the first tank i'm out of rockets .............the only way to get more is to either suicide or get killed
at least with recon and 2 c4 i can take out 3
Kadey
Mar 13 2010, 03:52 PM
Or to be less rubbish and have the spec that gives you more rockets.
Magik6
Mar 13 2010, 06:20 PM
hehe, thats what I have. Back in the bf2 days if we were only trying to get the server kicked off we would idle on it to get people to join, that would be what I do if someone joins who is going to play like that.
Cabletwitch
Mar 19 2010, 06:06 PM
Hmm, I dunno about survivability (I have a battlefield lifespan that mayflies look down on), but for points, I'm finding the engineer route can be good at times. If you get a half-decent driver who stays put while you're repairing his tank and someone else on the MG to cover you, you can potentially keep repairing the tank when its knackered for a nice big points bonus (something like 20 points every 2-3 seconds of repair). The pin badges for 7 'repairs' (actually 7 chuncks of 20 points) go a long way towards unlocks, and you can even join in with twatting other tanks with whatever launcher you have. Bear in mind that chucking a tracer on something also nets you 30 points a pop, and that even works on infantry (and looks amusing too).
Mines are persistant, so if you're not keep on throwing rockets about and generally blowing yourself up, lob a few tankbusters down in hard to see places, and let those do the talking. Be aware that you can also shoot them to make them explode, which can net you one or two infantry kills if they're blissfully unaware of the surprise they're camping on. As for guns... well... yeah. YMMV with whatever you choose. I've had reasonable success with the saiga when playing in buildings, but for open air combat, you might as well be lobbing peas at them. Its a 6 round shotgun that usually requires 2-4 shells to twat someone, so you'd better be quick on the knife button if theres more than one target about. Dont even think about trying to shoot down helicopters with the 3rd launcher unlock unless you've developed superhuman powers of precognition.
Well, I didnt intend on writing an engineer playguide really, but there we go. Consider it 'Cables guide to getting shot less frequently, and maybe ranking at the same time'.
Lawpf2001
Mar 19 2010, 11:49 PM
I agree with cable from playing BC2 closed beta on PS3 i always found engineer to be the best way to rake points in. Team up with a tank driver and you can get squillions of points
...Medic + Full squad that sticks together = Moar Points
it's supa easy to run around sticking down medpacks and diving out from cover to do defibs and let the points roll in, a bit like a amusement attraction, bing bing Bing Bing BING!
also if there is a assault in your squad then you pretty much get loads of nades to spam
also later on when you get the horribly OP M60 then you can give serious gunner support
another tip is learn how to switch kits midgame, if your not playing medic and the squad one goes down then grab his kit and revive him!
also on a side note if someone has revived you and your now a diff class then it's a good idea to have played a little with the 3 useful classes ie med/eng/ass, not that i'm poopooing the recon class but i find a 12x scoped m24 useless when someone is less than 12ft away from u
Lawpf2001
Mar 20 2010, 05:41 PM
QUOTE
another tip is learn how to switch kits midgame, if your not playing medic and the squad one goes down then grab his kit and revive him!
standard
yh you would think, wouldn't you
but i cant count the amount of times players go past my corpse as a medic and not bother their ass switching and reviving me ...........
so i stand by my comment Learn to SWITCH KITS people
Magik6
Mar 20 2010, 08:48 PM
I try when I can
not u 6
hmm another little tip i noticed
you can switch classes and deploy ammo/meds then switch back to your original class
gr8 if your recon/eng and in dire need of c4/rockets or even a quick heal
Magik6
Mar 22 2010, 08:37 AM
Now that a lot of people are medic when I pick up their gun I can never use it so would love my beautiful m16 back after I rev people, otherwise I'm useless

hate the m60!
Magik5
Mar 22 2010, 09:35 AM
you just havent given it a proper trial yet. there is a reason everyone uses it

and tbh, the m16 is just as g36e as the m60.
Magik6
Mar 22 2010, 10:22 AM
Don't be such a fag, not every assault class on the field carries an m16 its always xm8, every medic ever carries an m60 (which from your bf2 days opinion = biggest unlock noob ever) and the ability to whore about as a medic make the class unbalanced.
Magik5
Mar 22 2010, 10:47 AM
QUOTE (Magik6 @ Mar 22 2010, 10:22 AM)

and the ability to whore about as a medic make the class unbalanced.
im sorry, what class did you play as in bf2?
this game is way different to bf2 in terms of classes and weapon usage, the unlocks in bf2 had little to no advantage over the stock guns (with the exception being the g36e) - they were all pretty evenly balanced.
the xm8 is the second best assault gun imo, the reason people use it over the m16 is because they probably havent unlocked it yet (the m16 is the last assault unlock whereas the m60 is somewhere in the middle so more people have access to it).
in bc2, the only advantage of being a medic is the ability to rev people as the ability to heal yourself is pretty much reduntant because every class regains their health over a short period of time anyway.
in bc2 the pkm has little to no chance of beating someone using a saw or any other unlockable medic gun including the m60, whereas in bf2 you could just as easily take someone who is using an l85/g36e using your m16/ak101 - the difference being guns like the 185 had a sight so you could kill people at basically sniper range. thwe point being is that in order to kill others in bc2, you need a good gun otherwise you will get slaughtered (as proven by your use of the m16 over any of the other assault guns).
the m60 is powerful yes, but it takes more bullets to kill someone then any 40mmgl. all i was saying is that i dont get why 'you cant use it' - its a simple point and click gun just like rest of them.
it seems like they're nerfing it soon anyway.
Magik6
Mar 22 2010, 11:58 AM
Granted bf2 was different and yes I used medic only but with bc2 it reflects differently, you get your unlocks much faster than bf2 so people cam start being m60 fans soon enough, the ability to heal may not be as much of a benefit but don't tell me a squad of m60 whores will beat a squad of m16 whores. I've also seen pleanty of high ranks using the xm8 because of it being full auto, I wouldn't say it takes much longer between getting the m16 on assault to the m60 as a medic. And you managed to kill people at the same range with the m16 as I could with the l85 so although the scope was a benefit, it wasn't a noob addition. I don't know why I can't use it well yet but maybe it'll take time, I've adjusted to the assault class so much and I have much less fun being a medic as other people have shifted the other way.
=R6= Raile
Mar 22 2010, 02:53 PM
i'll agree with K about a good squad and medic class
about the only two times I've played with 5, its often just me and him actually playing as a squad, both medics, and both usually the top 2 scores on the server
wouldn't even need necessarily 2 more medics... just 2 more guys who stuck with us always and we'd be getting even better scores i'm sure
Magik6
Mar 22 2010, 03:02 PM
Well you may be right about getting higher scores but I don't really care for that, all I ever want is a k/d ratio above 1. People have been going on about squad play for ages now and I try but its harder to stay as a squad in comparison to bf2, as with the gun debate above the game works differently. You're also talking town infantry only fan boy so at the sight of a tank I run away to a different flag and find someone I can have an equal fight with. I miss karkand
=R6= Raile
Mar 22 2010, 03:24 PM
i think you'll find that with both 5 and me being medics, we aren't exactly trying to take on tanks either..
and tbh dude yes the game is different but there isn't really any reason you can't stick together as a squad. unless the squad specifically leaves you behind..
5 and i, for the most part have been running around, getting in to a fire fight, raise the fallen, and wait 2 secs or so to get our bearings, and then run off again. once everyone is dead it shouldnt take you more then those 2 seconds to locate your squad mates and keep up. they are always on your radar!
shit, PR had NO radar, not even a map screen that had your squad mates on that.. and we managed to always stick together..
i think the real problem with this is, 6, that you have always been known to not stick with your squad too well.. even back in bf2! you've definitely always had a bit of a case of tunnel vision when you play.... ^^
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