MonkeyFiend
Jan 19 2009, 06:44 PM
eesh, may have to look for another way - the 100% is map variance as in if team 1 gets a tank in the middle of the map, with 100% set team 2 could get a tank at any point in the map. Setting it to 75% is 75% of the map distance away from the first tank, not from the beginning of the map.
As in if team 1 gets a tank 15% through the map, setting the tank to 75% would still mean you could get a tank at the beginning and anything up to 90% through the map. It's either all or nothing
=R6= Raile
Jan 20 2009, 10:09 AM
if that's the case, I'd be interested to see what setting it to 50% would do? or even 20%? even that would atleast vary it up enough for the survivors to not know EXACTLY where it comes. 20% of the map too would make the tank possibly come in a whole different area of the map then the other team had.. and then after some playtesting could always adjust it higher.
Magik5
Jan 20 2009, 10:30 AM
i guess this means the server wont be ranked if these settings are applied?
=R6= Raile
Jan 20 2009, 11:28 AM
servers are ranked?
Magik5
Jan 20 2009, 11:50 AM
as in, you wont be able to get achievements etc
=R6= Raile
Jan 20 2009, 12:04 PM
ahhhh
fido77
Jan 20 2009, 01:30 PM
what kind of stuff do u get the more u play? is there anything to work towards like the badges in bf2?
Magik5
Jan 20 2009, 01:50 PM
it works off achievements, which you get for completing certain tasks like completing a whole campaign without healing once etc
theres 50 in total to get, and ive got 40 so far, but theres some i dont think ill ever get
fido77
Jan 20 2009, 02:52 PM
so, it doesn't take long to get all them?
Magik5
Jan 20 2009, 03:05 PM
majority no... but some require alot of skill... hence why i cant get them
Magik6
Jan 20 2009, 04:40 PM
I have 42

6>5
Magik5
Jan 20 2009, 05:10 PM
i want that no healing one next...
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