Banner texture problem. |
Banner texture problem. |
Jul 28 2014, 06:10 PM
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#1
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Knight Errant Group: Old Git SM Members Posts: 510 Thank(s): 283 Points: 510 Joined: 3-April 14 Member No.: 4,445 |
So since the last update, every banner in a map gets bugged in my computer.
I tried recording a video of the issue, but as my first try ever, the thing is HUGE. Like more than 1Gb, and the audio is messed up. I'm also having issues with fog, only letting me see like 30 metres in fornt of me. But I'll record that once I understand how to make videos that doesn't take 1GB. (I also wnted to show how Coldfront looks at 90+ fps, but the stupid shadowplay thing doesn't let me capture higher than 60fps videos, so sorry for those who asked.) Warning, Audio is too loud http://youtu.be/IuTqHRDIn0I |
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Jul 28 2014, 07:15 PM
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#2
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Knight Group: Old Git SM Members Posts: 477 Thank(s): 139 Points: 477 Joined: 8-March 14 From: Finland Member No.: 4,435 |
That's weird, I don't have any issues... O_o
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Jul 28 2014, 08:30 PM
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#3
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Squire Group: Old Git SM Members Posts: 139 Thank(s): 18 Points: 139 Joined: 17-September 10 Member No.: 4,292 |
I've been getting similar issues on hillside. don't know a fix for it though
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Jul 28 2014, 09:30 PM
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#4
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Knight Errant Group: Members Posts: 605 Thank(s): 68 Points: 605 Joined: 11-February 14 Member No.: 4,430 |
They look like long ziplines you can use to get into the castle.
No issues for me though. |
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Aug 1 2014, 03:37 PM
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#5
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Man at arms Group: Members Posts: 172 Thank(s): 9 Points: 172 Joined: 29-July 13 From: Chester Member No.: 4,347 |
this is separate from the texture streaming problems tho. I know from stuff monkey copied to me that TB are working on that at least and have been informed of the banner bugs too but not sure if this is being worked on
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Aug 1 2014, 04:01 PM
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#6
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Knight Errant Group: Old Git SM Members Posts: 510 Thank(s): 283 Points: 510 Joined: 3-April 14 Member No.: 4,445 |
The banner bug started before the low texture's one.
I'm a patient guy, I won't go arround shouting that it has to be fixed. It was an excuse to try and record a video for the first time. Monkey also posted a temporal fix for the texture problem. |
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Aug 1 2014, 05:10 PM
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#7
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
Kinda looks to be a physics problem... Have you got an Nvidia card? Maybe there is a physx type tweak out there.. something along these lines - just guessing though
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Aug 1 2014, 05:39 PM
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#8
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Knight Errant Group: Members Posts: 605 Thank(s): 68 Points: 605 Joined: 11-February 14 Member No.: 4,430 |
The tweak requires a second video card so depending on how much money Asder has left in his wallet, that option might be out the window.
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Aug 1 2014, 10:20 PM
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#9
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Squire Group: Members Posts: 129 Thank(s): 3 Points: 129 Joined: 9-October 13 Member No.: 4,372 |
Got this bug at the beggining of this map near the 2 spawn of agathians but since the new patch, no more things like this.
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Aug 2 2014, 03:31 AM
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#10
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Knight Errant Group: Old Git SM Members Posts: 510 Thank(s): 283 Points: 510 Joined: 3-April 14 Member No.: 4,445 |
Hmm, it could actually be a physx problem. I was using different card combinations last month, maybe some physx configuration was left unchanged and the last update, for some reason, bugged.
I will check it tomorrow. Thanks! |
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Aug 2 2014, 07:34 AM
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#11
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
btw physx is actually disabled on chiv by default. You can re-enable it (I have) by ini edits. Does seem to cause the occasional crash when enabled though. havne't seen any chagnes in fps etc., Has no effect on these textures
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Aug 2 2014, 01:24 PM
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#12
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Page Group: Members Posts: 66 Thank(s): 0 Points: 66 Joined: 10-April 14 From: Swansea, Wales Member No.: 4,449 |
Did load in to one of the new maps the other night for it to look like some Playstation 1 game. But tabbing out and back in seemed to jerk something in to life and it was fine.
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Dec 11 2014, 12:24 PM
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#13
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Hi,
thanks for the message. The stretched banner problem was an issue with the map build, rather than an issue with the client computer. It made itself apparent on certain texture/shader levels (usually the higher end, if I remember correctly) and with specific video card rendering. The bug was fixed in a patch from Torn Banner though, so should no longer be occurring. -------------------- |
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Dec 11 2014, 02:29 PM
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#14
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Squire Group: Members Posts: 129 Thank(s): 3 Points: 129 Joined: 9-October 13 Member No.: 4,372 |
Still happening from dead corpses times to times.
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Dec 11 2014, 02:32 PM
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#15
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Knight Group: Members Posts: 443 Thank(s): 98 Points: 443 Joined: 19-September 14 Member No.: 4,499 |
Well, I never had the banner issue, but a few weeks ago the bug appeared and is till there for me.
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