IPB





Welcome Guest ( Log In | Register )

2 Pages V  < 1 2  
Reply to this topicStart new topic
> Server Feedback
K.
post Feb 16 2010, 09:46 PM
Post #21


Knight Errant
*******

Group: Clan Members
Posts: 571
Thank(s): 0
Points: 381
Joined: 3-October 09
From: down your shaft :/
Member No.: 4,133




oh and another issue with l4d1 insanity mod

you can turn it on mid round but unable to turn it back off again :/

is a server restart the only way to deactivate? as running the standard config isn't really doing anything


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
Go to the top of the page
 
+Quote Post
MonkeyFiend
post Feb 17 2010, 01:06 PM
Post #22


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




yeah, this is a problem with all configs of this type. Basically it changes cvars, but L4D doesn't store the initial value of the cvars that you can see e.g. if you set gravity to 0.2 and want to undo this change you won't know what to set it back to (as the console normally shows sv_gravity or whatever it's called as blank) - so restarting the server loads the default configs and the stuff thats set by default not in the configs

I started doing an undo mod, but found the values as described as default on the interweb were often not correct. Also doesn't help when steam do an update and tweak default values - the effect of that is we turn a a mod on then the turn mod off option sets it back to slightly different modified valuse. gah


--------------------

Go to the top of the page
 
+Quote Post
K.
post Feb 17 2010, 01:41 PM
Post #23


Knight Errant
*******

Group: Clan Members
Posts: 571
Thank(s): 0
Points: 381
Joined: 3-October 09
From: down your shaft :/
Member No.: 4,133




yeah i only brought this up, as we had a game last night and your mod made the game very difficult ^^

most of it i liked tbh, but i thnk the mod spawns too many zombs as the pings during boomer rapage jumped from 45-60 all the way up to 400-500 lol and frames went down to sub 15

i think just normal zombie spawns with slightly more health(so melee spam dont kill them) and poss a point more damage would have the same outcome without the lag


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
Go to the top of the page
 
+Quote Post
MonkeyFiend
post Feb 17 2010, 02:16 PM
Post #24


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




well it was a work in progress but never really got tested properly... ermm did you enable that mod or was it already on? am sure I've posted somewhere saying if you've enabled that mod to restart the server afterwards (to stop people being connfused tongue.gif)

Weird' I hadn't seen any additional pingage on the server when I tried it last time.. have reduced the number of horde back down to usual levels for now smile.gif


--------------------

Go to the top of the page
 
+Quote Post
Magik5
post Feb 17 2010, 02:31 PM
Post #25


Paddle Master
**********

Group: Clan Members
Posts: 2,085
Thank(s): 30
Points: 317
Joined: 3-December 07
Member No.: 50




i didnt get a bad framerate as such but pings did get a little high - i liked the mod however i dont think its a mod you can play with all talk on.


--------------------
Go to the top of the page
 
+Quote Post
K.
post Feb 17 2010, 09:38 PM
Post #26


Knight Errant
*******

Group: Clan Members
Posts: 571
Thank(s): 0
Points: 381
Joined: 3-October 09
From: down your shaft :/
Member No.: 4,133




what ever you changed in the l4d2 servers seems to have worked monkey

had a sm game and there was 0% lag ^^ woot happy days


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
Go to the top of the page
 
+Quote Post
K.
post Feb 18 2010, 01:23 PM
Post #27


Knight Errant
*******

Group: Clan Members
Posts: 571
Thank(s): 0
Points: 381
Joined: 3-October 09
From: down your shaft :/
Member No.: 4,133




this is the official config for the ESL for when slightly more advanced teams are playing so killing someone means they stay dead lol

dunno if anyone would fancy having this as a option on the l4d2 servers to turn on/off as and when needed ?

mod files here
http://code.google.com/p/confogl/

The main Confogl Features are:

Match mode can be enabled anytime with !match command Match mode includes the following features:

* Reduced Spawn Timers to 20 seconds
* Tank on EVERY map
* Tank is frozen and ghosted with fire immunity for 5 seconds
* Tanks take 50% less damage from melee weapons
* Tank punch-fix (allows the tank to punch survivors off an edge that otherwise would have incapacitated them on the spot)
* Witch 75% spawn rate on maps 2-4
* T2/3 weapon spawns limited during map and removed from saferooms (replaced with T1)
* Medkits replaced with Pills
* Defibs removed
* Explosive / Fire ammo removed
* Laser Sights removed
* Chainsaw nerfs (Removed as default)
* Grenade launcher removed (can also be nerf'ed instead)
* Minor witch buffs (Fixes wandering witch)
* Jockey releap after incap timer reduced to 15 seconds (from 30)
* Reduced health items density by 2/3
* Reduced throwables density by 2/3
* 100 pt survivor and 100 pt Tie Breaker bonuses
* Pause Feature
* Special infected 'Ghost-warp'
* Ghost mode enabled on finales
* Kills lobby reservation
* Water slow down
* Password feature
* HUD in spectator mode which shows health and control of a tank when in play

Hard-mode enabled by !buffsi command The features on the !buffsi command are the following:

* Smoker buffs / longer and faster tongue
* Increased jockey damage
* Witch becomes aggressive faster
* Reduced spawn timers to 15 seconds


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
Go to the top of the page
 
+Quote Post
MonkeyFiend
post Feb 18 2010, 02:24 PM
Post #28


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




okee dokey... I've added it to both L4D2 server (but they'll need to be restarted for it to take effect) - I've not included the annoying item remover (fire/explosive ammo/nade launcher) as they've included the sourcecode to make the file on the specific version of linux that we use (rather than nicely precompiling the plugins for windows/linux) so I'd need to jump into visual studio for a bit and compile it... everything else should work after a restart though :-)


--------------------

Go to the top of the page
 
+Quote Post
K.
post Feb 18 2010, 03:49 PM
Post #29


Knight Errant
*******

Group: Clan Members
Posts: 571
Thank(s): 0
Points: 381
Joined: 3-October 09
From: down your shaft :/
Member No.: 4,133




cheers i think me1230 will be interested ^^


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
Go to the top of the page
 
+Quote Post

2 Pages V  < 1 2
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 28th June 2024 - 09:04 PM
Sneaky Monkeys Clan :: MonkeyFiend.com