Server Voice Spam |
Server Voice Spam |
Oct 27 2009, 11:58 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
I had expected to see something that would do something to players who constantly spam t-t-t-tank tank tank throughout a round ( or screaming or pills here etc)
However I couldn't find a decent plugin that worked correctly, so have written one and uploaded to both servers. I've set it so a person can use a voice command like 'Argh','Hurry up' etc., 3 times in 5 seconds. If they try and use voice comms more than 3 times in 5 seconds they are muted for 10 seconds As with most buggy thing I churn out this needs to be tested. If it turns out to be horrible I can disable it or set different values for the spam intervals e.g. 5 times in 10 seconds muted for 30 seconds etc., Feedback/comments always welcome ta, Monkey -------------------- |
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Oct 27 2009, 12:17 PM
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#2
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
nice one dude, im all for it
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Oct 27 2009, 01:16 PM
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#3
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Knight Errant Group: Clan Members Posts: 571 Thank(s): 0 Points: 381 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 |
does it work with cobolt too ?? <3
lol gonna go on later and see if it works, does it come up a message for all to see ? "xXx has spammed voice commands and is muted for 10 secs"? -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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Oct 27 2009, 01:21 PM
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#4
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Squire Group: Clan Members Posts: 134 Thank(s): 0 Points: 52 Joined: 25-January 09 From: England Member No.: 4,049 |
I... bu..... *glare*
Anyway, brill idea XD -------------------- My avatar is me, in a school project ('The Ringlett') |
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Oct 27 2009, 01:43 PM
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#5
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
narp this is separate to voice comms, so cobolt is still safe
this just blocks those who use the ingame voice binds like "TANK!" at a rate of approx 50 per second for hours at a time. -------------------- |
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Oct 27 2009, 02:54 PM
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#6
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Squire Group: Clan Members Posts: 134 Thank(s): 0 Points: 52 Joined: 25-January 09 From: England Member No.: 4,049 |
Ugh, and Zoey's scream. Always fun.
-------------------- My avatar is me, in a school project ('The Ringlett') |
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Oct 27 2009, 03:39 PM
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#7
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
oh btw for anyone testing, I may have put admin immunity in there, can't actually remember anymore
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Oct 27 2009, 04:24 PM
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#8
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Knight Errant Group: Clan Members Posts: 571 Thank(s): 0 Points: 381 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 |
well i was just on and tried it with atty and myself
but nothing stopped us spamming -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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Oct 27 2009, 04:44 PM
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#9
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
see post above
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Oct 27 2009, 05:39 PM
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#10
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Knight Errant Group: Clan Members Posts: 571 Thank(s): 0 Points: 381 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 |
bah "you MAY have put it in"
it May be working then lol -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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Oct 27 2009, 06:48 PM
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#11
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Knight Lieutenant Group: Clan Members Posts: 989 Thank(s): 1 Points: 215 Joined: 5-June 08 From: Tyler, Texas, US Member No.: 124 |
Louis: "Ibet your country ass does like this trailer"
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Oct 27 2009, 07:18 PM
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#12
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
bah "you MAY have put it in" it May be working then lol with my haphazard coding, my attention span of a goldfish and general forgetful busyness, this is close to certain as you'll get these days -------------------- |
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Oct 27 2009, 10:33 PM
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#13
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Knight Errant Group: Clan Members Posts: 571 Thank(s): 0 Points: 381 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 |
ok update it IS working
it now comes up a message u are spamming the server -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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Oct 28 2009, 10:39 AM
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#14
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
It's a miracle something is working :S
Had some truly bizarre goings on on the servers of late - mostly connecting from a lobby, the server resets to the a normal skill coop on the default map e.g. crash course on server #1. From a bit of playing around I've unloaded all the sourcemod/metamod stuff and it still happens; but not everytime. It particularily seems to cock up if starting to join a lobby for a game where the server is already set to that game e.g. if the server is on NM1 and you start a lobby for DT1, BH1 etc., then this works most of the time. If you start a lobby for NM1 then it tends to revert to the normal coop default map. My gut feeling is to look at the latest sourcemod and metamod methingies for this. I'm going to rebuild server #1 from scratch, so it will be up and down today. Server #2 should technically be working :s -------------------- |
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