Adding and removing map components... |
Adding and removing map components... |
Aug 17 2009, 09:41 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Some of you may have played the game where a mod accidentally got activated on the server adding a bunch of random stuff (trucks/rocks etc) - instead of the actual intended usage of removing the health/pills. (based on the Counterstrike source stripper mod)
However I've been developing this mod a little further to add some additional objects into large shitty areas to allow infected to have some cover to spawn. I also intend to place some boxes or something inside various closets - an end to closet camping! Particularily of note is the death toll house on the water finale - I've added a bunch of rocks, allowing boomers/smokers to be useful again. What I need now is locations... if you want something somewhere I need to know what and where. You can peg the locations using the fortbuilder script in single player (search the public forums for details) -- Once you have an object type and location I need it in this kind of format: As in to add a box in a closet: { ;Closet Camping Gays "solid" "6" "origin" "7328 3700 15" "angles" "0 4 0" "model" "models/props/de_nuke/crate_small.mdl" "classname" "prop_dynamic" } Essentially a solid box, origin is like map coordinates, angle is any rotation and the model texture (in this case a crate from de_nuke) I'll post a beta of the configs shortly, but if anyone has suggestions/amendments then let me know ta Monkey -------------------- |
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Aug 17 2009, 10:21 AM
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#2
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
nice
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