Autobalance periods? |
Autobalance periods? |
Jan 22 2014, 09:14 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Hey,
The current autobalance period is set to 45 seconds of imbalance before it switches someone. Often what we see is someone leave, then the server plans a switch then someone else joins and people end up getting moved around frequently. One option on this is to set the server to 90 seconds - it'll mean the server can stay out of balance longer but should slow down the amount of autobalance switches. Anyway, any opinions? -------------------- |
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Jan 22 2014, 12:22 PM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
nope the two options are death based autobalance and random autoabalance.
While the death based one might seem like a good idea, it tends to cause confusion as people are swapped when they spawn (as opposed to normal autobalance, where you get a message that you're being switched to the other team) - the death based one often leads to people not realising they've been switched and usually killing plenty of their teammates -------------------- |
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