I decided to write my own config for versus. What I have so far (please read all the changes, I believe this is reasonably balanced):
Survivors
Unlimited team switches
Likelyhood of mollys/pipes increased
First aid kits heal more
Pills heal more
Incapped can crawl (faster than in other mods)
higher incap health (longer to die)
Higher ledge health (longer to fall)
Higher health on revive 45 instead of 30
M16 has 500 rounds max
Shotty has 180 rounds max
Uzi has 600 rounds max
Rifle has 250 rounds max
Pipe bombs have a 10 second fuse
Infected
Smoker:
Manual tonge release (use secondary attack)
Tongue takes more damage to release
Tongue is faster to attack, pulls survivors faster
Halved recharge time
Hunter:
Fast pounce charge-up
removed 25 limit pounce, max is now 55 (technically 100, but don't believe this is possible in standard maps)
Puncing into a group of suvivors pushes them back further
Hunters can jump further
Boomer:
Boomer moves faster
Reduced recharge time
Tank:
Melee does more damage
Rocks recharge faster, but do less damage
Rocks fly faster, have less health meaning you can shoot them mid air easier
control timer lasts longer
Tank does not slowdown under fire
Witch:
The witch is now LETHAL
Increased personal space (for both flashlight on and off)
Reduced time it takes to piss her off
Witch cannot be approached from 45 degrees around her front
modded placements to make sure witch is not placed in restricted area (like a corridor) facing survivors
Witch has slightly more health and kills faster
Note: I always felt the witch should be best avoided and attacked only as a last resort, instead of the usual run in and insta-crown as she is at the moment. You can still run past but you can't just wander around her a few metres away with a flashlight on
Other Changes
Common infected move faster and are slightly more alert
1/3 more general zombies around
Infected pre-spawn ghosts can move faster, allowing you to get into position before spawning
Car alarms trigger at any distance when hit
The car alarm horde lasts longer
And the final change.....
INFECTED NO LONGER AUTOSPAWN IN THE FINALE*
*actually I've set it so hunters do autospawn, they can get around quick enough and would be a bit unbalanced if they can choose a spawn point near a survivor during tank-time etc.,
This config is installed on server #4 but not activated, will give this a whirl later this evening.
Monkey