What's up with SM server?, Server crashing |
What's up with SM server?, Server crashing |
Mar 23 2015, 04:49 PM
Post
#1
|
|
Peasant Group: Members Posts: 16 Thank(s): 1 Points: 16 Joined: 8-March 15 From: Slovakia Member No.: 4,608 |
Don't know what is happening, but server is crashing every few minutes, been like 3 times in row today and I think that before as well ( there were 0/50 ppl almost all the time).
Can you explain what's wrong? Regards, ♠ Solaire of Astora ♠ Thank you.... |
|
|
Mar 23 2015, 06:12 PM
Post
#2
|
|
Knight Lieutenant Group: Old Git SM Members Posts: 835 Thank(s): 231 Points: 835 Joined: 23-August 13 From: Moon Member No.: 4,348 |
Thanks for reporting Solaire , we will keep eye on servers.
-those crashes are happening on every server or just one ? -Crashes occurs on loadings or any random time ? -------------------- |
|
|
Mar 24 2015, 06:23 AM
Post
#3
|
|
Peasant Group: Members Posts: 16 Thank(s): 1 Points: 16 Joined: 8-March 15 From: Slovakia Member No.: 4,608 |
Can't say if it is happening on both servers, I played only on limited archer one. It happens like a disconnection, a massive lag will appears sometime which will cause to disconnect every player on server and it will change the map. Then when I rejoin players are complaining about it, so it's not only me. Happend 3 times in a row yesterday (like every 5 minutes) and I really think that before as well becouse there were 0/50 for 3 days when I checked it.
Sorry for bad english, I hope that you can understand everything 😀 |
|
|
Mar 24 2015, 09:08 AM
Post
#4
|
|
Knight Lieutenant Group: Old Git SM Members Posts: 835 Thank(s): 231 Points: 835 Joined: 23-August 13 From: Moon Member No.: 4,348 |
Can't say if it is happening on both servers, I played only on limited archer one. It happens like a disconnection, a massive lag will appears sometime which will cause to disconnect every player on server and it will change the map. Then when I rejoin players are complaining about it, so it's not only me. Happend 3 times in a row yesterday (like every 5 minutes) and I really think that before as well becouse there were 0/50 for 3 days when I checked it. Sorry for bad english, I hope that you can understand everything 😀 I understand , we will look into it. thanks for information -------------------- |
|
|
Mar 24 2015, 10:17 AM
Post
#5
|
|
Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
The typical mass disconnect is related to the bug where everyone lags for circa 10 seconds. What happens at this time is the server (being ranked and whatnot) contacts the master server to update stats etc.,
Now the master stats server can get a bit busy, with thousands of servers connecting randomly, however once connected player state data is uploaded, when this happens the game server locks up for 'a fraction of a second' - it would be a fraction of a second with 24 players however the time it takes to make an update seems to increase exponentially. At 24 slows, the lag is barely noticeable. At 32 slots (on multiplay officials) you'll notice it from time to time. On 50-64 slots when it happens, you'll definitely know it. The problem happens not when theres a 5-10 second freeze for everyone, as this is bareable. But instead when the connection is closed from the master stats server end of things as a timeout. It doesn't close the connection from the game server (the game server still tries to send data) and will eventually timeout. This results in a mass disconnect of clients. I stress here that the server doesn't crash/reset - the map that it's on should remain. In a restart the server will start up on the default (stoneshill). Someone joining mid-freeze will actually connect at moment everyone else DCs. We've confirmed the issue is with the master stats connectivity (if you run the server unranked, there is no 5-10 second lag ro mass DC) however there doesn't appear to be anything we can do from our end to fix it. Nor is it apparently listed as a priority for the devs. LIkewise some of this functionality is to prevent people screating fake server connections and flooding the master stats server with garbage, something similar happened in BF2. TLDR: not much we can do to fix it. -------------------- |
|
|
The Following 6 Users Say Thank You to MonkeyFiend For This Useful Post: 4zK, Bucket, GuyIncognito, Marsche, Sneeky, The Malefic Trout |
Mar 25 2015, 09:22 AM
Post
#6
|
|
Sergeant Group: Old Git SM Members Posts: 236 Thank(s): 71 Points: 236 Joined: 14-January 14 From: A house. Member No.: 4,419 |
Called it! I had a good feeling it was because of TB!
|
|
|
The Following 1 Users Say Thank You to Sneeky For This Useful Post: Marsche |
Mar 25 2015, 09:57 AM
Post
#7
|
|
Knight Errant Group: Veteran SM Members Posts: 793 Thank(s): 409 Points: 793 Joined: 8-March 15 From: Some grey and rainy place Member No.: 4,609 |
Well I know its annoying but then again I don't seem to mind it that much, given how many laughs I get while playing on the server. We'll just have to live with it I suppose.
-------------------- |
|
|
Mar 25 2015, 01:15 PM
Post
#8
|
|
Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Forgot to mention we're able to run up to 64 slots with stability, if we didn't run them ranked
:S -------------------- |
|
|
Mar 25 2015, 01:18 PM
Post
#9
|
|
Knight Errant Group: Old Git SM Members Posts: 510 Thank(s): 283 Points: 510 Joined: 3-April 14 Member No.: 4,445 |
|
|
|
The Following 1 Users Say Thank You to AsDeR For This Useful Post: Liche |
Mar 25 2015, 06:55 PM
Post
#10
|
|
Peasant Group: Veteran SM Members Posts: 34 Thank(s): 7 Points: 34 Joined: 7-December 14 Member No.: 4,541 |
64 slots?
Mother of God... |
|
|
Mar 25 2015, 07:14 PM
Post
#11
|
|
Knight Lieutenant Group: Old Git SM Members Posts: 835 Thank(s): 231 Points: 835 Joined: 23-August 13 From: Moon Member No.: 4,348 |
i want 100 slot
-------------------- |
|
|
Mar 26 2015, 07:06 AM
Post
#12
|
|
Knight Group: Members Posts: 443 Thank(s): 98 Points: 443 Joined: 19-September 14 Member No.: 4,499 |
Well, unranked 64slots replacing the carnage server would make me forget about the limited archer server. And maybe increase my subscription too
|
|
|
Mar 26 2015, 09:51 AM
Post
#13
|
|
Page Group: Trusted non-SM Posts: 79 Thank(s): 13 Points: 79 Joined: 23-October 14 From: Salo, Finland Member No.: 4,513 |
Unranked 64 slot? If I ever join that server I will go archer only, the amount of team damage to be received in melee...
|
|
|
Mar 26 2015, 05:15 PM
Post
#14
|
|
Knight Errant Group: Members Posts: 605 Thank(s): 68 Points: 605 Joined: 11-February 14 Member No.: 4,430 |
32 archers vs 32 archers
|
|
|
Mar 26 2015, 05:36 PM
Post
#15
|
|
Knight Errant Group: Old Git SM Members Posts: 707 Thank(s): 344 Points: 707 Joined: 11-December 14 Member No.: 4,549 |
64p Archers Only <3
-------------------- |
|
|
Mar 26 2015, 07:03 PM
Post
#16
|
|
Peasant Group: Members Posts: 16 Thank(s): 1 Points: 16 Joined: 8-March 15 From: Slovakia Member No.: 4,608 |
Server with 64ppl would be interesting and fun ofc, but the pings are what matters me, they would be so high that it will be unplayable. But I will sertainly try 64p server 😃...if there is going to be some...I think that it is worth trying, but that's just my opinion.
|
|
|
Lo-Fi Version | Time is now: 23rd November 2024 - 10:05 PM |