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MonkeyFiend
post Oct 27 2011, 11:45 AM
Post #21


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After playing some multiplayer last night my feelings are mixed. At the moment tanks/apc's are verypowerful and pretty speedy. They're also pretty easy to take out and don't tend to imbalance the game too much. I suspect when people become good at the game they'll appear more powerful (as most of the tanks/apc's were piloted by n00bs last night).

The only thing that concerns me is the lack of differentiation between the classes: I found myself playing AT as I could deal rpg/at4 at the tanks, while the primary gun was still pwoerful enough to kill infantry quickly. I've always played the assault class (+noobtube) but at the moment there's little reason to. Traditionally the assault class has a reasonably powerful and rather accurate gun, support has a very powerful and not so accurate gun and AT had a fairly accurate but pretty weak gun, with the primary gun pro/cons blancing out against the other perks of the kit e.g. AT having rockets.

At the moment the primary gun for engy is pretty much the same as assault (kill within a couple of shots), hence at the moment everyone seems to be rollicking around the server playing engineer, which just seem right.


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=R6= Raile
post Oct 27 2011, 04:38 PM
Post #22


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I was saying this before.. assault has become nearly useless.

I imagine on a server that is set to bf2 settings and on IO, it will be better, but the default game with vehicles makes little sense to play assault. the ability to spawn on everyone, the decrease in spawn timer and the decrease in the time the person is capable of being raised, make it next to useless to raise anyone ever. it's easier as a medic to just stay alive and let them spawn on you. plus being raised still counts as a death unlike bf2, so that's not even a motivation.
add to all of that the regenerating health, and your healing kit isn't nearly as useful as it once was..

frankly, it's annoying as hell. there is really no need for a dedicated healing class in the game anymore, nor is the assault class even worth playing for any other reason either. not to say I'll never play it but it certainly is not on balance with the other classes.

on vehicle servers, we were always running around with 3 engineers and 1 support, for the ammo. any other combo was really just a waste. maybe occassionally throwing one of the engineers in as a recon, for the c4.
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=R6= Raile
post Oct 27 2011, 04:41 PM
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oh and if there was one thing i regretted about my time on Metro, is that I should have played engineer more. you need to rank that guy up fast cuz you'll be spending a whole lot of time on him.. if you want to win, that is
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Magik6
post Oct 27 2011, 09:23 PM
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QUOTE (=R6= Raile @ Oct 27 2011, 11:51 AM) *
part of the problem for you 6 is that, unless I am wrong, you are playing by yourself. yes you play with others on the server but you aren't playing with a clan or anything.. if you don't want to be in vehicles, then taking them on as infantry is difficult unless with at least one or two others working together.. playing that way, you'll always eventually get fed up I'd imagine. maybe you should just embrace the vehicles and actually use one? I know you prefer infantry (as do I), but that doesn't mean there is no fun to be had in them..


Granted, I haven't been playing with a clan for obvious reasons but I have been trying to play as a squad while in game and there is usually two or three of us who stick together, I have also spent quite a bit of time in the vehicles but the only time I can really get to grips with them is when there is no vehicles occupying the sky. I find Tehran Highway to be a good map for myself to get in with the vehicles and also have a mix of infantry play, I want to see how the Paris maps play as I know they have no air force in the maps and look like my sort of thing.


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