Latest BF3 admin documents |
Latest BF3 admin documents |
Oct 23 2011, 07:56 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Release R3_879322 documents here, detailing some of the server settings and modes for those who are nosy
http://sneakymonkeys.com/R3_879322.zip -------------------- |
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Oct 23 2011, 08:11 AM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
So we're looking at:
Maps: Grand Bazaar Teheran Highway Caspian Border Seine Crossing Operation Firestorm Damavand Peak Noshahar Canals Kharg Island Operation Failtro Sizes Large Conquest up to 64 players Small conquest up to 32 players Large rush up to 32 players Squad rush up to 8 players (?!) Squad Death match up to 16 players (same a BC2) Team Deathmathc up to 32 players Mixed gamemode rotations are available as standard (without requiring 3rd party tools like procon) Unranked currently not working, however it should allow for customisation of weapon sets regardless of player ranks We can turn on off: killcam, minimap, crosshairs, 3d spotting (WOO!), minimap spotting, friendly nametags, regen health, IO mode, vehicle spawn delay, solider health, respawn time, man down time, bullet damage, only spawn on squad leader (wooyay!), Setting up a server like BF2 (FF on, Kill cam off, no 3d spots, no regen health, spawn on squad leader) will result in the server being listed as HARDCORE There is an admin var to end a round and declare a specified team the winner. Seems dodgy. -------------------- |
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Oct 23 2011, 01:14 PM
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#3
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Knight Errant Group: SM Guild Members Posts: 543 Thank(s): 0 Points: 102 Joined: 29-October 07 Member No.: 32 |
wow!
this is the best news I have heard yet.. as I posted in the shout box, if the server is listed as hardcore, is it still ranked? all we need now is 6 man squads.. although that's a very very big thing missing still.. |
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Oct 23 2011, 02:03 PM
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#4
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
In a perfect world:
6 man squads commander mod tools server side files for LAN play Battlerecorder Freeview still I'm more optimistic now than I was -------------------- |
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Oct 23 2011, 10:35 PM
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#5
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Knight Errant Group: SM Guild Members Posts: 543 Thank(s): 0 Points: 102 Joined: 29-October 07 Member No.: 32 |
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Oct 25 2011, 01:35 PM
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#6
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Knight Errant Group: SM Guild Members Posts: 543 Thank(s): 0 Points: 102 Joined: 29-October 07 Member No.: 32 |
so what are your server settings going to be set at? default?
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Oct 25 2011, 02:01 PM
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#7
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Currently I've set them as similar to BF2:
3D Spotting OFF Spawn on squad Laader ON Friendly Fire ON Minimap spotting ON Regenerative Health OFF Idle Kick OFF Minimap spotting ON Killcam OFF However this is just for starters. We'll get people playing on the server and then the clan can decide optimum settings by vote -------------------- |
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Oct 25 2011, 02:19 PM
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#8
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Squire Group: Clan Members Posts: 134 Thank(s): 0 Points: 52 Joined: 25-January 09 From: England Member No.: 4,049 |
Friendly fire on? Ohhh dear, I'll just apologise in advance!:D
-------------------- My avatar is me, in a school project ('The Ringlett') |
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Oct 25 2011, 04:18 PM
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#9
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Knight Errant Group: SM Guild Members Posts: 543 Thank(s): 0 Points: 102 Joined: 29-October 07 Member No.: 32 |
great monkey that's what I was hoping for. appreciate though that it might change but that's to be expected as people play. while everyone wants the game to be bf2 in style, it's been balanced to be bc3.. so turning some of these settings off might actually hurt the game.. tho I'm of course hoping not!
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Oct 25 2011, 07:07 PM
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#10
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
yep, obviously we'll play it by ear.
Regarding cobolt: BF2 had FF ON by default, we'll see what the score is here (our old BF2 servers actually ran FF ON except for claymores, which helped mitigate the sniper clay spammage). The servers with FF OFF had insane amounts of support nade spam (even more than the usual spammy karkand maps) and people being tools by using C4 jumping to blast themselves with their own explosive onto the tops of tall buildings where they'd camp taking pot shots at people. It was very rare in these days to find a server with FF OFF completely. It may be possible, depending on the BF3 protocols to reduce the FF damage a little, which might help with friendly fire. But we should probably run the game fairly stock for the time being and fine tune it once we get used to it -------------------- |
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Oct 25 2011, 08:26 PM
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#11
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Knight Lieutenant Group: Clan Members Posts: 824 Thank(s): 0 Points: 218 Joined: 30-December 07 From: Brighton Member No.: 54 |
Inf only?
-------------------- There are 10 types of people in this world, those who understand binary and those who don't |
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Oct 25 2011, 09:52 PM
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#12
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Inf only? That's up to everyone round here, besides we've 2 servers to muck around with. Limiting things like vehicles is probably dependant on the maps or whether the vehicles are OP. For the time being runing closer to stock makes sense (with the exclusion of things that the majority find unpopular such as 3d spotting etc.,) if it looks like jets/heli's detract from the game then IO might be a plan on one of the servers? EIther way we'll have to stick some playtime in before coming out with an end setup -------------------- |
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Oct 25 2011, 10:41 PM
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#13
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Knight Lieutenant Group: Clan Members Posts: 824 Thank(s): 0 Points: 218 Joined: 30-December 07 From: Brighton Member No.: 54 |
Agreed, tbh I can't really have too much of a say as I wont be able to use the servers much at all. Can't wait to see what my ping will be when I try joining from Brisbane
-------------------- There are 10 types of people in this world, those who understand binary and those who don't |
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Oct 26 2011, 10:28 AM
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#14
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Knight Errant Group: SM Guild Members Posts: 543 Thank(s): 0 Points: 102 Joined: 29-October 07 Member No.: 32 |
removing vehicles (a major aspect of the game and the only thing that really is going to set this new battlefield apart from COD), seems a bit extreme imo
inf only didn't come in to bf2 until we'd all been playing the game with vehicles for 2 years... I know 6 you always say you don't like vehicles but at the same time I've always thought you've never really given them a chance.. not entirely your fault as you came in to BF late in the game, but still.. |
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Oct 26 2011, 02:35 PM
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#15
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
vehicles were a little OP on some bf2 maps. Karkand was obviously our mainstay, didnt have jets/heli's and didn't really benefit from tanks/apc's which is why it was good IO.
Other maps, especially the SF ones were made unbalanced by the vehicles, such as ghost town on SF, the heli rape plus lack of anti-air made the map unblanced. Other maps such as dragon valley were very good with vehicles. Some maps even required it. I saw an operation cleansweep 64 slot IO server once, was the most stupid setup of a server I've ever seen I guess it just depends on the map, the overall vehicle balance (we've all see the heli's in BC2 for example) as well as personal player choice. We played vehicles on BF2 for a long time as IO was only patched in as a later option as the demand for it was high (and soon karkand IO became the most common server setup by far) From what I've seen so far, vehicles are not OP and therfore it doesn't really unbalance the game having them on, at least in CQ. I suspect TDM modes might benefit from infantry only to balance the gameplay. Anyway we'll see which setup seems popular -------------------- |
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Oct 26 2011, 06:40 PM
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#16
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Page Group: SM Guild Members Posts: 50 Thank(s): 1 Points: 34 Joined: 29-October 07 From: Fife, Scotland Member No.: 34 |
Mission #1 will be to help get the servers populated and bookmarked so that people want to play on them. It should find its own balance eventually as people work out what works and what doesn't...and what the CoD followers like and what the BF vets don't
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Oct 26 2011, 10:18 PM
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#17
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Knight Lieutenant Group: Clan Members Posts: 824 Thank(s): 0 Points: 218 Joined: 30-December 07 From: Brighton Member No.: 54 |
removing vehicles (a major aspect of the game and the only thing that really is going to set this new battlefield apart from COD), seems a bit extreme imo inf only didn't come in to bf2 until we'd all been playing the game with vehicles for 2 years... I know 6 you always say you don't like vehicles but at the same time I've always thought you've never really given them a chance.. not entirely your fault as you came in to BF late in the game, but still.. You are right Raile with the fact that I came into the game later and didn't have the same experience with vehicles as you have done. I have tried to give them a chance before and sometimes I find they can be fun. I think most of the problem (certainly atm on BF3) is the lack of team play, no one wants to cap flags but just want kills and I end up getting owned on flags by vehicles so much that it's becoming quite frustrating. Hence why I have been playing engineer quite a lot. I am willing to adapt and get better with the vehicles, but with there being one empty IO server in my region (in fact in all of Asia, Antarctica and Oceania) it would be nice to have an alternative that has been my preference since I started playing BF2. -------------------- There are 10 types of people in this world, those who understand binary and those who don't |
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Oct 27 2011, 07:07 AM
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#18
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Man at arms Group: Clan Members Posts: 152 Thank(s): 1 Points: 152 Joined: 28-April 10 Member No.: 4,262 |
I think one vehicle and one IO server is a good balance. Let's face it, we all get sick of vehicles on occasions
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Oct 27 2011, 09:31 AM
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#19
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Knight Lieutenant Group: Clan Members Posts: 824 Thank(s): 0 Points: 218 Joined: 30-December 07 From: Brighton Member No.: 54 |
Agreed, I've just come off a session and had mixed feelings with the vehicles. Even though they are available I still find myself going on foot and trying to take them out with the RL so I can capture the flags by hiding more easily. I am starting to enjoy the engineer class, I think people will use that mostly unless on IO in which case people will use assault.
-------------------- There are 10 types of people in this world, those who understand binary and those who don't |
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Oct 27 2011, 10:51 AM
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#20
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Knight Errant Group: SM Guild Members Posts: 543 Thank(s): 0 Points: 102 Joined: 29-October 07 Member No.: 32 |
part of the problem for you 6 is that, unless I am wrong, you are playing by yourself. yes you play with others on the server but you aren't playing with a clan or anything.. if you don't want to be in vehicles, then taking them on as infantry is difficult unless with at least one or two others working together.. playing that way, you'll always eventually get fed up I'd imagine. maybe you should just embrace the vehicles and actually use one? I know you prefer infantry (as do I), but that doesn't mean there is no fun to be had in them..
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