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> random crashes on both l4d servers
K.
post Oct 22 2009, 09:37 AM
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Knight Errant
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i've noticed a fair few lockups on the l4d servers (both)

its happening during campaign and versus modes

main culprit seems to be on level changing after a round finishes :/

could there be a corrupted file or something causing this or maybe a plugin is to blame? i'm not very technical so i'm sorry if i'm no help at all lol


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Magik5
post Oct 22 2009, 10:37 AM
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this has been going on since day one :/ blame the game


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K.
post Oct 22 2009, 10:47 AM
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nope dan, i've played on a lot of servers and this is definitely uncommon, unfortunately


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never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
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MonkeyFiend
post Oct 22 2009, 11:12 AM
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When you say lockups, do you mean the game crashes out or that loading freezes for lengths of time but you eventually get into game?

random crahes are part and parcel of l4d, however the freezes during the loading are where the games server contacts the webserver to transfer data and other things are loaded.

Essentially the server is running enhanced logging, the bans plugin, a SQL2005 instance for ban handling across servers, the sourcemod/metamod stuff for admin etc., and the plugins for adding customised objects to the maps. The latter, while I think improves gameplay substantially (removing invisible walls, adding closet blockers and stuff for infected to spawn behind e.g. rocks at end of DT) is one of the major causes of load lag.

I've finally got both servers working correctly with the stats and bans system, so am now going to take a look at the custom objects plugin and database side to see if I can improve performance. (back to rewriting the plugin sourcecode, so this may make things worse if I cock something up tongue.gif)

I'll merrily post a changelog for when I've been tinkering, but would be handy if crashes are occurring to post times/dates/summary so I can trawl through the logs to pinpoint faults.

Making a start on recoding the custom objects now, will upload this to server1 and post later


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MonkeyFiend
post Oct 22 2009, 11:25 AM
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Update:

I just found a glaring mistake in the sourcecode in the 16.l4d.so file and so have corrected and rebuilt it. Just finished uploading the new version to server #1

Let me know if this makes things the same/better/worse smile.gif

thx,

Monkey


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K.
post Oct 22 2009, 11:40 AM
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ok will do, i'll try and keep logs of unusually load times as and when it happens


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
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K.
post Oct 24 2009, 02:02 PM
Post #7


Knight Errant
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ok heres two instances

24/10/09

1133am
1156am

both times starting campaign from a lobby forcing on to SM #1
both times we set the campaign to crash course and started the game
once connected to the server, it had reverted from "advanced" "crash course" to normal, No mercy

kinda weird it doing that



--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
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MonkeyFiend
post Oct 24 2009, 03:18 PM
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looking at it the nextmap.smx plugin reads the maplist.cfg which didn't contain the crashcourse maps for some reason... possibly causing it to load the default no mercy, normal map.

I've manually plonked them in there, restarted the server; see if that fixes it?

Any change on the server loading speed/hangsz/freezes/crashes on #1 btw?



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K.
post Oct 24 2009, 05:02 PM
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well i would say it's been much faster the last day, ok i'll give the CC run thru a go later this evening to see if it's cleared up then, ta for the update munkeh <3


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
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K.
post Oct 24 2009, 09:30 PM
Post #10


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ok 24/10

time 1027pm

crashed on map change during a versus game on server 2

at end of nm2 going on to nm3


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
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K.
post Oct 26 2009, 08:10 PM
Post #11


Knight Errant
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another crash tonight

versus mode server #2

about 8.00 pm

nm 2 changing map to nm3


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
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MonkeyFiend
post Oct 27 2009, 09:01 AM
Post #12


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oopsies, I'd not replicated the changes to server #2.. only #1. Updated both servers now

I've also added the cevo configs to both servers, I believe from !admin you can execute the relevent config to enable it. Methinks the cevo_off config reverts thes ervers back, but if all eslse failes logging into the server cpanel and restarting it has the same effect e.g. server1.sneakymonkeys.com or server2.sneakymonkeys.com (with the restart option)



**************************
Usage
--------------------------

- Before a match starts, "exec cevo.cfg" via rcon or the server console.
- After a match is over, "exec cevo_off.cfg" to disable the config.


both these options should be accessible through the !admin > server option > execute config (or whatever it's called)

**************************
Commands
--------------------------

(The following commands are all in chat)

During the ready-up period:

* !ready - change player status to "readied up" (when all 8 players are ready the round will start)
* !unready - change player status to "not ready" (if going AFK or want to abort live countdown)


(Admin-only commands, sm_map privileges required)

* !forcestart - force starts the match even if not all players are ready
* !abort - aborts an impending live countdown (i.e. if the match was forcefully started)


Commands at any time:

* !reready - ask for a ready-up period at the end of the first half (usually the second half will be live right away)
* !printscores - prints the scores for each previously played map, and the campaign scores
* !scores - displays the scores for each previously played map, and the campaign scores


(Admin-only commands, sm_map privileges required)

* !restartround - manually restarts a round one-time, do this twice so the teams are swapped back to normal (does not swap score! only swaps teams!)
* !restartmap - rcon changelevels to the current map (and resets the team scores to 0)

* !swap <player1> [player2] ... [playerN] - swap all listed players to opposite teams
* !swapmenu <player1> [player2] ... [playerN] <teamnum> - display a menu of players to do !swap
* !swapto <player1> [player2] ... [playerN] <teamnum> - swap all listed players to teamnum (1,2,3)
* !swapteams - swaps the infected and survivor teams
* !swapscores - swaps the campaign scores
* !resetscores - resets the campaign scores to 0/0


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Magik5
post Oct 27 2009, 09:40 AM
Post #13


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we were having issues trying to return to lobby when the game decided to launch us into a campaign instead of versus, the return to lobby option was greyed out in everyones menus. in the end we had to leave and make a new lobby...


can you implement this into an admin command?


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MonkeyFiend
post Oct 27 2009, 11:40 AM
Post #14


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That's a weird bug that I've not found a cause for yet. Will look into it in a bit

Meanwhile I've updated the plugins on both servers with modified versions, will see if that clears things up a bit.

Also, I appreciate peoples help reporting the bugs. Previously not much got done as people hardly ever told me when a server crashed (specific times or what it's doing).

If a server does something funny, can you go into the console (`) and type STATUS and paste the detail here - it help to see what the clients are getting up to at the time of things breaking


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K.
post Oct 28 2009, 03:42 PM
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Knight Errant
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ok another crash on server 2

15.34

expert campaign mode

during the map transistion end of round 2 going on to round 3 on Death Toll


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
Go to the top of the page
 
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K.
post Nov 2 2009, 04:06 PM
Post #16


Knight Errant
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weird stuff today

trying the new maps out or trying to

ok on both servers about 3.55(#2) just before fro #1

tried to force connect from lobby to load up DBD campaign, No joy (would not connect to server)

then tried campaign mode BH advanced on both servers forced to #1 + #2 both times went straight to versus on BH and not campaign

also then while on #2 tried using admin to switch map on to DBD campaign, admin showed it as a valid command but when i selected it, the server tried to load the map but just hung on loading screen, loading bar not increasing.

pm me if all that didnt make sense

cheers
K.


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
Go to the top of the page
 
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MonkeyFiend
post Nov 2 2009, 04:11 PM
Post #17


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well we've got a support tickey out with the game hosts at the moment (no reply as yet)

I believe the server requires mp_gamemode to be set. If we set it to coop op it locks the server to coop. If we then start a versus lobby and connect it connects in coop (rather than overiding the default as it should)

The oposite also happens if we specify mp_gamemode as versus and try a coop lobby.

This is very silly.

I've not tried it yet as a workaround, but ingame you may be able to set the mp_gamemode from the console if it loads the wrong type of game:

sm_cvar mp_gamemode versus
sm_cvar mp_gamemode coop

I've plonked a copy of my findings in the gameservers.com forums here: http://forums.gameservers.com/viewtopic.ph...31414d3b09dcf58

Will wait and see what support have to say for themselves


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K.
post Nov 2 2009, 05:11 PM
Post #18


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err would i need some sort of password to change something like the mp-gamemode?


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
Go to the top of the page
 
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MonkeyFiend
post Nov 2 2009, 06:12 PM
Post #19


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narp, since your an admin it should let you do it. That being said I've not tested any of this... brb


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K.
post Nov 4 2009, 04:13 PM
Post #20


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monkey your cvars seem unrecognized :/


anyway maybe it would be easier to implement a server config

u already have 3 options
standard setup
war on
war off

how about a 4th option coop mode enabled?
as a option and then we can choose the standard setup when we want versus working again?


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
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