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> Code: Server Query Classes
MonkeyFiend
post Apr 5 2010, 12:06 PM
Post #1


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Below is the most updated class file for querying and executing commands against a BC2 server. Am using this as a basic for database population, thought some people (dan maybe) might find it useful for development

CODE
<?php
/**
*
* <b>official threads:</b><br />
* http://www.bfbc2admin.com/phpbb/viewtopic.php?f=9&t=220&start=0 <b>(english)</b><br />
* http://www.fpsadmin.com/forum/showthread.php?t=20045 <b>(english)</b><br />
* <br />
* <b>project page:</b><br />
* http://www.jlnx.de/BC2Conn/<br />
* <br />
* <b>API:</b><br />
* http://www.jlnx.de/BC2Conn/API/
*
* @author JLNNN <JLN@hush.ai>
* @version 1.41b
*/
class BC2Conn {
    private $_serverIP = null;
    private $_serverRconQueryPort = null;
    private $_clientSequenceNr = 0;
    private $_sock = null;
    private $_connection = false;

    /**
     * @param String
     * @param Integer
     *
     * @return boolean true = connection successful, false = connection failed
     */
    function __construct($serverIP, $serverRconQueryPort) {
        if ($this->_serverIP == null) {
            $this->_serverIP = $serverIP;
            $this->_serverRconQueryPort = $serverRconQueryPort;
            $this->_connection = $this->_openConnection();
        }

        return $this->_connection;
    }

    /**
     * @return void
     */
    function __destruct() {
        if ($this->_connection) {
            $this->_closeConnection();
            $this->_connection = false;
        }
    }

    /* required methods for communicating with the gameserver */

    private function _encodeClientRequest($data) {
        $packet = $this->_encodePacket(false, false, $this->_clientSequenceNr, $data);
        $this->_clientSequenceNr++;

        return $packet;
    }

    private function _encodeHeader($isFromServer, $isResponse, $sequence) {
        $header = $sequence & 0x3fffffff;
        if ($isFromServer) {
            $header += 0x80000000;
        }
        if ($isResponse) {
            $header += 0x40000000;
        }

        return pack('I', $header);
    }

    private function _decodeHeader($data) {
        $header = unpack('I', $data);

        return array (
            $header & 0x80000000,
            $header & 0x40000000,
            $header & 0x3fffffff
        );
    }

    private function _encodeInt32($size) {
        return pack('I', $size);
    }

    private function _decodeInt32($data) {
        $decode = unpack('I', $data);

        return $decode[1];
    }

    private function _encodeWords($words) {
        $size = 0;
        $encodedWords = '';
        foreach ($words as $word) {
            $strWord = $word;
            $encodedWords .= $this->_encodeInt32(strlen($strWord));
            $encodedWords .= $strWord;
            $encodedWords .= "\x00";
            $size += strlen($strWord) + 5;
        }

        return array (
            $size,
            $encodedWords
        );
    }

    private function _decodeWords($size, $data) {
        $numWords = $this->_decodeInt32($data);
        $offset = 0;
        while ($offset < $size) {
            $wordLen = $this->_decodeInt32(substr($data, $offset, 4));
            $word = substr($data, $offset +4, $wordLen);
            $words[] = $word;
            $offset += $wordLen +5;
        }

        return $words;
    }

    private function _encodePacket($isFromServer, $isResponse, $sequence, $data) {
        $data = explode(' ', $data);
        if ($data[0] == "admin.yell") {
            $dataCount = count($data) - 1;
            $adminYell = array (
                $data[0]
            );
            $adminYell[1] = "";
            foreach ($data as $key => $value) {
                if ($key != 0 && $key != $dataCount -1 && $key != $dataCount) {
                    $adminYell[1] .= $value . " ";
                }
            }
            $adminYell[1] = trim($adminYell[1]);
            $adminYell[2] = $data[$dataCount -1];
            $adminYell[3] = $data[$dataCount];
            if (strtolower($adminYell[3]) != "all") {
                $adminYell[4] = $adminYell[3];
                $adminYell[3] = "player";
            }
            $data = $adminYell;
        } else {
            if ($data[0] == "vars.serverDescription" && isset ($data[1])) {
                $dataCount = count($data) - 1;
                $serverDesc = array (
                    $data[0]
                );
                $serverDesc[1] = "";
                foreach ($data as $key => $value) {
                    if ($key != 0) {
                        $serverDesc[1] .= $value . " ";
                    }
                }
                $serverDesc[1] = trim($serverDesc[1]);
                $data = $serverDesc;
            } else
                if ($data[0] == "admin.kickPlayer" && isset ($data[1])) {
                    $dataCount = count($data) - 1;
                    $kickPlayer = array (
                        $data[0]
                    );
                    $kickPlayer[1] = "";
                    foreach ($data as $key => $value) {
                        if ($key != 0) {
                            $kickPlayer[1] .= $value . " ";
                        }
                    }
                    $kickPlayer[1] = trim($kickPlayer[1]);
                    $data = $kickPlayer;
                } else
                    if ($data[0] == "admin.banPlayer" && isset ($data[1])) {
                        $dataCount = count($data) - 1;
                        $banPlayer = array (
                            $data[0]
                        );
                        $banPlayer[1] = "";
                        foreach ($data as $key => $value) {
                            if ($key != 0 && $key != $dataCount) {
                                $banPlayer[1] .= $value . " ";
                            }
                        }
                        $banPlayer[1] = trim($banPlayer[1]); // trim ending whitespace
                        $banPlayer[2] = $data[$dataCount];
                        $data = $banPlayer;
                    }
        }

        $encodedHeader = $this->_encodeHeader($isFromServer, $isResponse, $sequence);
        $encodedNumWords = $this->_encodeInt32(count($data));
        list ($wordsSize, $encodedWords) = $this->_encodeWords($data);
        $encodedSize = $this->_encodeInt32($wordsSize +12);

        return $encodedHeader . $encodedSize . $encodedNumWords . $encodedWords;
    }

    private function _decodePacket($data) {
        list ($isFromServer, $isResponse, $sequence) = $this->_decodeHeader($data);
        $wordsSize = $this->_decodeInt32(substr($data, 4, 4)) - 12;
        $words = $this->_decodeWords($wordsSize, substr($data, 12));

        return array (
            $isFromServer,
            $isResponse,
            $sequence,
            $words
        );
    }

    private function _hex_str($hex) {
        $string = '';
        for ($i = 0; $i < strlen($hex) - 1; $i += 2) {
            $string .= chr(hexdec($hex[$i] . $hex[$i +1]));
        }

        return $string;
    }

    private function _bool2String($boolean) {
        $onOrOff = "";
        if ($boolean) {
            $onOrOff = "true";
        } else {
            $onOrOff = "false";
        }
        return $onOrOff;
    }

    private function _array2String($array, $key = 1) {
        return $array[$key];
    }

    /* internal methods */

    private function _openConnection() {
        $this->_sock = fsockopen("tcp://" . $this->_serverIP, $this->_serverRconQueryPort);
        if ($this->_sock != false) {
            socket_set_timeout($this->_sock, 0, 500000);
            return true;
        }

        return false;
    }

    private function _closeConnection() {
        $this->_clientRequest("quit");
        fclose($this->_sock);
    }

    private function _clientRequest($clientRequest) {
        fwrite($this->_sock, $this->_encodeClientRequest($clientRequest));
        list ($isFromServer, $isResponse, $sequence, $requestAnswer) = $this->_decodePacket(fread($this->_sock, 4096));

        return $requestAnswer;
    }

    private function adminRequestGamePassword() {
        return $this->_clientRequest("vars.gamePassword");
    }

    /* login & logout */

    /**
     * plain text login to gameserver
     *
     * @param String
     *
     * @return array
     */
    function loginInsecure($rconPassword) {
        return $this->_clientRequest("login.plainText " . $rconPassword);
    }

    /**
     * salted hash login to gameserver
     *
     * @param String
     *
     * @return array
     */
    function loginSecure($rconPassword) {
        $salt = $this->_clientRequest("login.hashed");

        $hashedPW = $this->_hex_str($salt[1]) . $rconPassword;
        $saltedHashedPW = strtoupper(md5($hashedPW));

        return $this->_clientRequest("login.hashed " . $saltedHashedPW);
    }

    /**
     * logging out
     *
     * @return array
     */
    function logout() {
        return $this->_clientRequest("logout");
    }

    /* some replacements */

    /**
     * returns the name of the given map<br /><br />
     * example: getMapName("Levels/MP_002");
     *
     * @param String
     *
     * @return String name of the given map
     */
    function getMapName($mapURI) {
        $mapNamesXML = simplexml_load_file("mapNames.xml");
        for ($i = 0; $i <= (count($mapNamesXML->map) - 1); $i++) {
            if ($mapURI == $mapNamesXML->map[$i]->attributes()->uri) {
                $mapName = $mapNamesXML->map[$i]->attributes()->name;
            }
        }

        return $mapName;
    }

    /**
     * returns the name of the given playmode<br /><br />
     * example: getPlaymodeName("RUSH");
     *
     * @param String
     *
     * @return String name of the given playmode
     */
    function getPlaymodeName($playmodeURI) {
        $playModesXML = simplexml_load_file("playModes.xml");
        for ($i = 0; $i <= (count($playModesXML->playmode) - 1); $i++) {
            if ($playmodeURI == $playModesXML->playmode[$i]->attributes()->uri) {
                $playmodeName = $playModesXML->playmode[$i]->attributes()->name;
            }
        }

        return $playmodeName;
    }

    /**
     * returns the name of the given squad<br /><br />
     * example: getSquadName(1);
     *
     * @param Integer
     *
     * @return String
     */
    function getSquadName($squadID) {
        $squadNamesXML = simplexml_load_file("squadNames.xml");

        if ($squadID == 24) {
            $squadName = $squadNamesXML->squad[8]->attributes()->name;
        } else {
            for ($i = 0; $i < (count($squadNamesXML->squad) - 1); $i++) {
                if ($squadID == $squadNamesXML->squad[$i]->attributes()->id) {
                    $squadName = $squadNamesXML->squad[$i]->attributes()->name;
                }
            }
        }

        return $squadName;
    }

    /**
     * gets the teamname of a given map, playmode and squad
     *
     * @param String
     * @param String
     * @param Integer
     *
     * @return String
     */
    function getTeamName($mapURI, $playmodeURI, $squadID) {
        $teamNameXML = simplexml_load_file("teamNames.xml");
        $teamName = "TeamNameNotFoundError";

        if ($mapURI == "Levels/MP_012GR") { // xml case 'Levels/MP_012GR'
            if (count($teamNameXML->teamName[1]->playMode[0]) - 1 >= $squadID) {
                $teamName = $teamNameXML->teamName[1]->playMode[0]->team[$squadID]->name;
            }
        } else
            if ($mapURI != "Levels/MP_012GR" && $playmodeURI == "SQDM") { // xml case 'SQDM'
                if (count($teamNameXML->teamName[2]->playMode[0]) - 1 >= $squadID) {
                    $teamName = $teamNameXML->teamName[2]->playMode[0]->team[$squadID]->name;
                }
            } else { // xml case 'default'
                $playModes = count($teamNameXML->teamName[0]) - 1;
                if (count($teamNameXML->teamName[0]) - 1 >= $squadID) {
                    for ($i = 0; $i < $playModes; $i++) {
                        if ($teamNameXML->teamName[0]->playMode[$i]->attributes()->uri == $playmodeURI) {
                            $teamName = $teamNameXML->teamName[0]->playMode[$i]->team[$squadID]->name;
                        }
                    }
                }
            }

        return $teamName;
    }

    /* server information */

    /**
     * returns the server ip as a string
     *
     * @return String
     */
    function getServerIP() {
        return $this->_serverIP;
    }

    /**
     * returns the server information as an array
     *
     * @return array
     */
    function getServerInfo() {
        return $this->_clientRequest("serverInfo");
    }

    /**
     * returns the server name as a string
     *
     * @return String
     */
    function getServerName() {
        $serverInfo = $this->getServerInfo();

        return $serverInfo[1];
    }

    /**
     * returns the current players on server as a string
     *
     * @return String
     */
    function getCurrentPlayers() {
        $serverInfo = $this->getServerInfo();

        return $serverInfo[2];
    }

    /**
     * returns the max amount of players allowed on server as a string
     *
     * @return String
     */
    function getMaxPlayers() {
        $serverInfo = $this->getServerInfo();

        return $serverInfo[3];
    }

    /**
     * returns the current playmode as a string
     *
     * @return String
     */
    function getCurrentPlaymode() {
        $serverInfo = $this->getServerInfo();

        return $serverInfo[4];
    }

    /**
     * returns the current playmod (human readable) as a string
     *
     * @return String
     */
    function getCurrentPlaymodeName() {
        $serverInfo = $this->getServerInfo();

        return $this->getPlaymodeName($serverInfo[4]);
    }

    /**
     * returns the current map as a string
     *
     * @return String
     */
    function getCurrentMap() {
        $serverInfo = $this->getServerInfo();

        return $serverInfo[5];
    }

    /**
     * returns the current map (human readable) as a string
     *
     * @return String
     */
    function getCurrentMapName() {
        $serverInfo = $this->getServerInfo();

        return $this->getMapName($serverInfo[5]);
    }

    /**
     * returns the server version as an array
     *
     * @return array
     */
    function getVersion() {
        $serverVersion = $this->_clientRequest("version");

        return $serverVersion;
    }

    /* admin server information */

    /**
     * returns the gamepassword as a string
     *
     * @return String
     */
    function adminGetGamePassword() {
        $gamePassword = $this->adminRequestGamePassword();

        return $gamePassword[1];
    }

    /**
     * gets the information about a given player (or all)
     *
     * @param String (optional)
     *
     * @return array
     */
    function adminGetPlayerList($playerName = "all") {
        return $this->_clientRequest("admin.listPlayers " . $playerName);
    }

    /**
     * returns all commands available on the server - requires login
     *
     * @return array
     */
    function adminGetAllCommands() {
        return $this->_clientRequest("help");
    }

    /**
     * returns true/false, if server events are enabled in this connection or
     * not
     *
     * @return array
     */
    function getEventsEnabledStatus() {
        return $this->_clientRequest("eventsEnabled");
    }

    /**
     * sets the server events on/off in this connection
     *
     * @return array
     */
    //function setEventsEnabledStatus($boolean) {
    //    return $this->_clientRequest("eventsEnabled " .
    //    $this->_bool2String($boolean));
    //}

    /* admin commands */

    /**
     * sends an admin-yell message to the specified player
     *
     * TODO: Need fix for sending messages to squads / team
     *
     * @param String
     * @param String (optional) - if not set, message will be sent to all
     * players
     * @param Integer (optional) - amount of time the message will be displayed,
     * must be 1-59999
     *
     * @return array
     */
    function adminYellMessage($text, $playerName = "all", $durationInMS = 59999) {
        return $this->_clientRequest("admin.yell " . $text . " " .
        $durationInMS . " " . $playerName);
    }

    /**
     * runs the next level on maplist
     *
     * @return array
     */
    function adminRunNextLevel() {
        return $this->_clientRequest("admin.runNextLevel");
    }

    /**
     * @see getCurrentMap();
     *
     * @return array
     */
    //function adminGetCurrentMapName() {
    //    return $this->_clientRequest("admin.currentLevel");
    //}

    /**
     * sets the next level to play<br /><br />
     * ##QA: Not working.
     *
     * @param String
     *
     * @return array
     */
    //function adminSetNextLevel($mapURI) {
    //    return $this->_clientRequest("admin.nextLevel " . $mapURI);
    //}

    /**
     * restarts the current level
     *
     * @return array
     */
    function adminRestartMap() {
        return $this->_clientRequest("admin.restartMap");
    }

    /**
     * sets a new playlist<br /><br />
     * example: adminSetPlaylist("SQDM");
     *
     * @param String
     *
     * @return array
     */
    function adminSetPlaylist($playmodeURI) {
        return $this->_clientRequest("admin.setPlaylist " . $playmodeURI);
    }

    /**
     * returns all available playmodes on server
     *
     * @return array
     */
    function adminGetPlaylists() {
        return $this->_clientRequest("admin.getPlaylists");
    }

    /**
     * returns current playmode on server
     *
     * @see getCurrentPlaymode();
     *
     * @return array
     */
    function adminGetPlaylist() {
        return $this->_clientRequest("admin.getPlaylist");
    }

    /**
     * loads the maplist (needed for adminGetMaplist())
     *
     * @see adminGetMapList()
     *
     * @return array
     */
    function adminLoadMaplist() {
        return $this->_clientRequest("mapList.load");
    }

    /**
     * saves the current maplist to file
     *
     * @return array
     */
    function adminSaveMaplist() {
        return $this->_clientRequest("mapList.save");
    }

    /**
     * reads the maplist from map file
     *
     * @return array
     */
    function adminGetMaplist() {
        $this->adminLoadMaplist();

        return $this->_clientRequest("mapList.list");
    }

    /**
     * clears the map file
     *
     * @return array
     */
    function adminClearMaplist() {
        return $this->_clientRequest("mapList.clear");
    }

    /**
     * removes a given map from maplist
     *
     * @param String
     *
     * @return array
     */
    function adminRemoveMapFromList($mapURI) {
        return $this->_clientRequest("mapList.remove " . $mapURI);
    }

    /**
     * appends a given map to maplist
     *
     * @param String
     *
     * @return array
     */
    function adminAddMapToList($mapURI) {
        return $this->_clientRequest("mapList.append " . $mapURI);
    }

    /* admin server settings */

    /**
     * sets a new password on the gameserver.<br /><br />
     * to clear the password, use adminSetGamePassword("");
     *
     * @param String
     *
     * @return array
     */
    function adminSetGamePassword($serverPassword) {
        return $this->_clientRequest("vars.gamePassword " . $serverPassword);
    }

    /**
     * sets punkbuster on/off
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSetPunkbuster($boolean) {
        return $this->_clientRequest("vars.punkBuster " .
        $this->_bool2String($boolean));
    }

    /**
     * gets true/false, if punkbuster is enabled or not
     *
     * @return String
     */
    function adminVarGetPunkbuster() {
        return $this->_array2String($this->_clientRequest("vars.punkBuster"));
    }

    /**
     * sets the admin (rcon) password<br />
     * [ haven't tested this ]
     *
     * @param String
     *
     * @return array
     */
    //function adminVarSetAdminPassword($string) {
    //    return $this->_clientRequest("vars.adminPassword " .
    //    $this->_bool2String($boolean));
    //}

    /**
     * gets the admin (rcon) password<br />
     * [ i only get the result: PasswordRetrievalNotAllowed ]
     *
     * @return array
     */
    //function adminVarGetAdminPassword() {
    //    return $this->_clientRequest("vars.adminPassword");
    //}

    /**
     * sets hardcore mode on/off
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSetHardcore($boolean) {
        return $this->_clientRequest("vars.hardCore " .
        $this->_bool2String($boolean));
    }

    /**
     * gets true/false, if hardcore mode is enabled or not
     *
     * @return String
     */
    function adminVarGetHardcore() {
        return $this->_array2String($this->_clientRequest("vars.hardCore"));
    }

    /**
     * sets ranked server on/off
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSetRanked($boolean) {
        return $this->_clientRequest("vars.ranked " .
        $this->_bool2String($boolean));
    }

    /**
     * gets value of ranked server settings
     *
     * @return String
     */
    function adminVarGetRanked() {
        return $this->_array2String($this->_clientRequest("vars.ranked"));
    }

    /**
     * sets the max rank limit players are allowed to join<br /><br />
     * ##QA: Says 'OK' but still allow higher ranked players to join.
     *
     * @param Integer
     *
     * @return array
     */
    function adminVarSetRankLimit($integer) {
        return $this->_clientRequest("vars.rankLimit " . $integer);
    }

    /**
     * gets rank limit set on server
     *
     * @return String
     */
    function adminVarGetRankLimit() {
        return $this->_array2String($this->_clientRequest("vars.rankLimit"));
    }

    /**
     * sets teambalance on/off
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSetTeambalance($boolean) {
        return $this->_clientRequest("vars.teamBalance " .
        $this->_bool2String($boolean));
    }

    /**
     * gets true/false, if teambalance is enabled or not
     *
     * @return String
     */
    function adminVarGetTeambalance() {
        return $this->_array2String($this->_clientRequest("vars.teamBalance"));
    }

    /**
     * sets friendly fire on/off
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSetFriendlyFire($boolean) {
        return $this->_clientRequest("vars.friendlyFire " .
        $this->_bool2String($boolean));
    }

    /**
     * gets true/false, if friendly fire is enabled or not
     *
     * @return String
     */
    function adminVarGetFriendlyFire() {
        return $this->_array2String($this->_clientRequest("vars.friendlyFire"));
    }

    /**
     * sets the banner url to given address
     *
     * @param String
     *
     * @return array
     */
    function adminVarSetBannerURL($string) {
        return $this->_clientRequest("vars.bannerUrl " . $string);
    }

    /**
     * gets the banner url
     *
     * @return String
     */
    function adminVarGetBannerURL() {
        return $this->_array2String($this->_clientRequest("vars.bannerUrl"));
    }

    /**
     * sets the server description to given text
     *
     * @param String
     *
     * @return array
     */
    function adminVarSetServerDescription($string) {
        return $this->_clientRequest("vars.serverDescription " . $string);
    }

    /**
     * gets the server description
     *
     * @return String
     */
    function adminVarGetServerDescription() {
        return $this->_array2String($this->_clientRequest("vars.serverDescription"));
    }

    /**
     * sets killcam on/off
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSetKillCam($boolean) {
        return $this->_clientRequest("vars.killCam " .
        $this->_bool2String($boolean));
    }

    /**
     * gets true/false, if killcam is enabled or not
     *
     * @return String
     */
    function adminVarGetKillCam() {
        return $this->_array2String($this->_clientRequest("vars.killCam"));
    }

    /**
     * sets minimap on/off
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSetMiniMap($boolean) {
        return $this->_clientRequest("vars.miniMap " .
        $this->_bool2String($boolean));
    }

    /**
     * gets true/false, if minimap is enabled or not
     *
     * @return String
     */
    function adminVarGetMiniMap() {
        return $this->_array2String($this->_clientRequest("vars.miniMap"));
    }

    /**
     * sets crosshair on/off
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSetCrosshair($boolean) {
        return $this->_clientRequest("vars.crossHair " .
        $this->_bool2String($boolean));
    }

    /**
     * gets true/false, if crosshair is enabled or not
     *
     * @return String
     */
    function adminVarGetCrosshair() {
        return $this->_array2String($this->_clientRequest("vars.crossHair"));
    }

    /**
     * sets 3d spotting on maps on/off
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSet3dSpotting($boolean) {
        return $this->_clientRequest("vars.3dSpotting " .
        $this->_bool2String($boolean));
    }

    /**
     * gets true/false, if 3d spotting is enabled or not
     *
     * @return String
     */
    function adminVarGet3dSpotting() {
        return $this->_array2String($this->_clientRequest("vars.3dSpotting"));
    }

    /**
     * sets minimap spotting on/off
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSetMiniMapSpotting($boolean) {
        return $this->_clientRequest("vars.miniMapSpotting " .
        $this->_bool2String($boolean));
    }

    /**
     * gets true/false, if minimap spotting is enabled or not
     *
     * @return String
     */
    function adminVarGetMiniMapSpotting() {
        return $this->_array2String($this->_clientRequest("vars.miniMapSpotting"));
    }

    /**
     * sets the 3rd person vehicle cam on/off<br /><br />
     * ##QA: Works but is bugged. If you change the setting and someone is in
     * a vehicle in 3rd person view when at end of round, that player will be
     * stuck in 3rd person view even though the setting should only allow 1st
     * person view.
     *
     * @param boolean
     *
     * @return array
     */
    function adminVarSet3rdPersonVehiCam($boolean) {
        return $this->_clientRequest("vars.thirdPersonVehicleCameras " .
        $this->_bool2String($boolean));
    }

    /**
     * gets true/false, if 3rd person vehicle cam is enabled or not
     *
     * @return String
     */
    function adminVarGet3rdPersonVehiCam() {
        return $this->_array2String($this->_clientRequest("vars.thirdPersonVehicleCameras"));
    }

    /**
     * gets maplist of maps supported by given playmode<br /><br />
     * ##QA: Does not give maps names.
     *
     * @param String
     *
     * @return array
     */
    //function adminGetSupportedMaps($playlist) {
    //    return $this->_clientRequest("admin.supportedMaps " . $playlist);
    //}

    /**
     * kicks a specified player by playername
     *
     * @param String
     *
     * @return array
     */
    function adminKickPlayer($playerName) {
        return $this->_clientRequest("admin.kickPlayer " . $playerName);
    }

    /**
     * bans a specified player by playername for a given range of time.<br />
     * range of time can be: perm = permanent, round = current round<br />
     * if no range is given, the player will be banned for the current round<br />
     * [I wasn't able to ban a player for xx seconds - maybe DICE made a mistake?]
     *
     * @param String
     * @param String (optional) - if not set, given player will be banned permanently
     *
     * @return array
     */
    function adminBanPlayer($playerName, $timerange = "perm") {
        return $this->_clientRequest("admin.banPlayer " . $playerName . " " . $timerange);
    }

    /**
     * bans a specified player by given playerip
     * range of time can be: perm = permanent, round = current round<br />
     * if no range is given, the player will be banned for the current round<br />
     * [I wasn't able to ban an ip for xx seconds - maybe DICE made a mistake?]
     *
     * @param String
     * @param String (optional) - if not set, ip will be banned permanently
     *
     * @return array
     */
    function adminBanIP($playerIP, $timerange = "perm") {
        return $this->_clientRequest("admin.banIP " . $playerIP . " " . $timerange);
    }

    /**
     * unbans a player by playername
     *
     * @param String
     *
     * @return array
     */
    function adminUnbanPlayer($playerName) {
        return $this->_clientRequest("admin.unbanPlayer " . $playerName);
    }

    /**
     * unbans a player by playerip
     *
     * @param String
     *
     * @return array
     */
    function adminUnbanIP($playerIP) {
        return $this->_clientRequest("admin.unbanIP " . $playerIP);
    }

    /**
     * clears all bans from playername banlist
     *
     * @return array
     */
    function adminClearPlayerBanList() {
        return $this->_clientRequest("admin.clearPlayerBanList");
    }

    /**
     * clears all bans from playerip banlist
     *
     * @return array
     */
    function adminClearIPBanList() {
        return $this->_clientRequest("admin.clearIPBanList");
    }

    /**
     * lists all bans from playername banlist<br />
     * [Only worked sometimes for me - ?]<br /><br />
     * ##QA: The list is currently a single, long string in a very ugly format.
     *
     * @return array
     */
    function adminListPlayerBans() {
        return $this->_clientRequest("admin.listPlayerBans");
    }

    /**
     * lists all bans from playerip banlist<br />
     * [Only worked sometimes for me - ?]<br /><br />
     * ##QA: The list is currently a single, long string in a very ugly format.
     *
     * @return array
     */
    function adminListIPBans() {
        return $this->_clientRequest("admin.listIPBans");
    }

    /**
     * loads the file containing all reserved slots<br />
     * [I don't know if this method is useful..]
     *
     * @return array
     */
    function adminReservedSlotsLoad() {
        return $this->_clientRequest("reservedSlots.load");
    }

    /**
     * saves made changes to reserved slots file
     *
     * @return array
     */
    function adminReservedSlotsSave() {
        return $this->_clientRequest("reservedSlots.save");
    }

    /**
     * adds a player by given playername to reserved slots file
     *
     * @param String
     *
     * @return array
     */
    function adminReservedSlotsAddPlayer($playerName) {
        return $this->_clientRequest("reservedSlots.addPlayer " . $playerName);
    }

    /**
     * removes a player by given playername from reserved slots file
     *
     * @param String
     *
     * @return array
     */
    function adminReservedSlotsRemovePlayer($playerName) {
        return $this->_clientRequest("reservedSlots.removePlayer " . $playerName);
    }

    /**
     * clears the file containing all reserved slots
     *
     * @return array
     */
    function adminReservedSlotsClear() {
        return $this->_clientRequest("reservedSlots.clear");
    }

    /**
     * lists all playernames in reserved slots file
     *
     * @return array
     */
    function adminReservedSlotsList() {
        return $this->_clientRequest("reservedSlots.list");
    }
}
?>


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Sir Robin (not s...
post Jun 14 2021, 07:56 AM
Post #21


Knight Lieutenant
********

Group: Trusted non-SM
Posts: 921
Thank(s): 524
Points: 921
Joined: 9-March 16
From: Bulgaria
Member No.: 4,846




You should take this more seriously! People are relying on you and yet you let this happen. I cannot tell you how disappointed I am right now.
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