IPB





Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Server version R9 released
MonkeyFiend
post Apr 8 2010, 04:45 PM
Post #1


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




Admins post feedback here.


Link: R9 Servers are released


Quote:
Originally Posted by Bazajaytee
We have just sent out servers labelled R9 to the server providers.
Our initial plan of forcing PB to be ON when ranked mode is enabled has been delayed until R10. This is to allow us to gather some extra information from Punkbuster enabled servers to ensure all PB related issues are gone before we switch to PB ON = Ranked.

The other changes are as follows:

• admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
but with the next game client it will look like: Server: <text>
• admin.yell to squad has changed (you need to specify both team and squad)
• squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
• Autobalance improved, it shuffles people both during and between rounds now, and does a better job.
• mapList* commands reworked
• banList* commands reworked
• listPlayers command added
• admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
• Players have non-PB GUIDs now (these are distinct from PB GUIDs)
• onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
• player.onAuthenticated added
• player.onSquadChange, player.onTeamChange implemented
• Couple of crash fixes
• Support for “region” setting
• banList.save bugfixed
• mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
• exposed number of rounds per maps in maplist.txt, and via the remote admin commands
Example maplist:
RUSH
levels/mp_012gr # runs with default number of rounds for the map
levels/mp_012gr 0 # runs with default number of rounds for the map
levels/mp_012gr 1 # run 1 round
levels/mp_012gr 2 # run 2 rounds
levels/mp_012gr 3 # run 3 rounds
Example console commands:
mapList.append levels/mp_012gr # add map with default number of rounds
mapList.append levels/mp_012gr 0 # add map with default number of rounds
mapList.append levels/mp_012gr 1 # add map with 3 rounds
mapList.append levels/mp_012gr 2 # add map with 3 rounds
mapList.append levels/mp_012gr 3 # add map with 3 rounds
mapList.list # get maplist
-> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr”

mapList.list magic_extra_argument_which_will_be_named
_in_an_hou r_or_so # get maplist, including number of rounds
-> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of <mapname, number of rounds> where 0 = default for that gamemode

serverInfo
-> OK <stuff that is shown already today> “2” # After the current round finishes, there are 2 rounds left to play on the current map




Edits:

Initial Feedback (Some Untested so please verify). Links to post provided. I will try to keep this updated as people post new information.

1. Disabling the flag for PB does not show your server if the "Punkbuster" checkbox is clicked when searching for servers. Most people think the button looks for PB enabled servers but it actually searches for PB disabled. What this might mean is that the button now actually shows servers that have PB off completely (not just a hidden flag)
R9 Released - Post Feedback

2. Procon 0.3.2.0 no longer running mixed mode. (R9 Released - Post Feedback)

3. A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
R9 Released - Post Feedback


--------------------

Go to the top of the page
 
+Quote Post
Magik6
post Apr 8 2010, 05:04 PM
Post #2


Knight Lieutenant
********

Group: Clan Members
Posts: 824
Thank(s): 0
Points: 218
Joined: 30-December 07
From: Brighton
Member No.: 54




QUOTE (MonkeyFiend @ Apr 8 2010, 05:45 PM) *
• Autobalance improved, it shuffles people both during and between rounds now, and does a better job.

Sweet


--------------------

There are 10 types of people in this world, those who understand binary and those who don't
Go to the top of the page
 
+Quote Post
MonkeyFiend
post Apr 8 2010, 05:11 PM
Post #3


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




but they've removed the autobalance.disable var which means we are once again limited to how many times you can switch; so will have to leave the server and rejoin if we want to switch a couple of times :/


--------------------

Go to the top of the page
 
+Quote Post
fido77
post Apr 8 2010, 07:07 PM
Post #4


Knight Lieutenant
********

Group: Clan Members
Posts: 989
Thank(s): 1
Points: 215
Joined: 5-June 08
From: Tyler, Texas, US
Member No.: 124




looks good smile.gif


--------------------

Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 22nd November 2024 - 10:51 AM
Sneaky Monkeys Clan :: MonkeyFiend.com