Chivalry Content Update 2, Patch 1 |
Chivalry Content Update 2, Patch 1 |
Oct 1 2013, 09:22 PM
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Since the torn banner website is down atm, I've posted a changelog of the recent patch.
Currently it's applied to the carnage server and will be applied to teh archer limited server shortly Improvements: Crosshair will now turn red when aimed at enemies and blue for allies, and activate at a much longer range. Some team-locked customization colors have been modified for easier differentiation. Ranged weapons now properly aim with the crosshair in third person. (Minor crosshair improvements in first person as well) Double tap dodge is now disabled if one button dodge is enabled. Selecting "random" in team select will always assign you to the team with less players when teams are uneven. Fixes: Game crash when trying to join a friend through Steam. Server browser thinking a server is full when it isn't. Dodging out of stagger. Man-at-Arms "Superjump" (kick and battlecry variants) Desync with "fake" combo attacks when queuing an attack at the very start of recovery. Desync causing it to be possible to attack and parry simultaneously. Ranged weapon animations improved to always play correctly for others, and actually show the arrow being loaded. Mason kite shield not appearing on back. Kicking a player from the scoreboard works again (was blocked by requiring a reason for the kick). Some achievements which were previously unreliable can now be earned properly. Javelin shield punch tracers more reliably match the attack. CTF flag indicators should display properly. Certain characters in player names breaking name display (Player123 bug). Broken Malric model/textures. Shield on back shadow not displaying in first person. -------------------- |
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