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> Server Voice Spam
MonkeyFiend
post Oct 27 2009, 11:58 AM
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I had expected to see something that would do something to players who constantly spam t-t-t-tank tank tank throughout a round ( or screaming or pills here etc)

However I couldn't find a decent plugin that worked correctly, so have written one and uploaded to both servers.

I've set it so a person can use a voice command like 'Argh','Hurry up' etc., 3 times in 5 seconds.

If they try and use voice comms more than 3 times in 5 seconds they are muted for 10 seconds

As with most buggy thing I churn out this needs to be tested. If it turns out to be horrible I can disable it or set different values for the spam intervals e.g. 5 times in 10 seconds muted for 30 seconds etc.,

Feedback/comments always welcome

ta,

Monkey


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Magik5
post Oct 27 2009, 12:17 PM
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nice one dude, im all for it


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K.
post Oct 27 2009, 01:16 PM
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does it work with cobolt too ?? <3

lol tongue.gif

gonna go on later and see if it works, does it come up a message for all to see ? "xXx has spammed voice commands and is muted for 10 secs"?


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Cobolt
post Oct 27 2009, 01:21 PM
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I... bu..... *glare*

Anyway, brill idea XD


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MonkeyFiend
post Oct 27 2009, 01:43 PM
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narp this is separate to voice comms, so cobolt is still safe

this just blocks those who use the ingame voice binds like "TANK!" at a rate of approx 50 per second for hours at a time.


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Cobolt
post Oct 27 2009, 02:54 PM
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Ugh, and Zoey's scream. Always fun.


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MonkeyFiend
post Oct 27 2009, 03:39 PM
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oh btw for anyone testing, I may have put admin immunity in there, can't actually remember anymore tongue.gif


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K.
post Oct 27 2009, 04:24 PM
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well i was just on and tried it with atty and myself

but nothing stopped us spamming


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
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MonkeyFiend
post Oct 27 2009, 04:44 PM
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see post above tongue.gif


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K.
post Oct 27 2009, 05:39 PM
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bah "you MAY have put it in" tongue.gif

it May be working then lol


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
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fido77
post Oct 27 2009, 06:48 PM
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Louis: "Ibet your country ass does like this trailer" tongue.gif


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MonkeyFiend
post Oct 27 2009, 07:18 PM
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QUOTE(K. @ Oct 27 2009, 05:39 PM) *
bah "you MAY have put it in" tongue.gif

it May be working then lol



with my haphazard coding, my attention span of a goldfish and general forgetful busyness, this is close to certain as you'll get these days tongue.gif


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K.
post Oct 27 2009, 10:33 PM
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ok update it IS working

it now comes up a message u are spamming the server biggrin.gif


--------------------
WIP...

never build your exit to a deep mineshaft next to a lake.......

~Explorer Caste~
1. Always carry Lumber,Coal and a compass
2. Be prepared not to see the light for a good few cycles
3. Profit :D
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MonkeyFiend
post Oct 28 2009, 10:39 AM
Post #14


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It's a miracle something is working :S

Had some truly bizarre goings on on the servers of late - mostly connecting from a lobby, the server resets to the a normal skill coop on the default map e.g. crash course on server #1. From a bit of playing around I've unloaded all the sourcemod/metamod stuff and it still happens; but not everytime.

It particularily seems to cock up if starting to join a lobby for a game where the server is already set to that game e.g. if the server is on NM1 and you start a lobby for DT1, BH1 etc., then this works most of the time. If you start a lobby for NM1 then it tends to revert to the normal coop default map.

My gut feeling is to look at the latest sourcemod and metamod methingies for this.

I'm going to rebuild server #1 from scratch, so it will be up and down today. Server #2 should technically be working :s


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