IPB





Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> L4D 21st April Update, Changelog
MonkeyFiend
post Apr 22 2009, 08:29 AM
Post #1


Security and Projects
**********

Group: Clan Dogsbody
Posts: 4,687
Thank(s): 1098
Points: 2,440
Joined: 31-August 07
From: A Magical Place, with toys in the million, all under one roof
Member No.: 1




Survival Mode
  • New gameplay Mode
  • 16 maps including Last Stand
  • Leaderboards
  • 7 new achievements
Versus Changes
  • Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
  • Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
  • Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
  • Fixed a case where teleporting to the survivors would not reset the ability timer
  • Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
  • Fixed a case where it was not possible to join a game while it was in a finale
  • Fixed a rare case where listen servers would speed up the game over time
  • Removed convars related to melee fatigue
  • Fixed a case where infected players would get a respawn time on their initial spawn into a map
Server Changes
  • Made ms_force_dedicated_server not require cheats
  • Add a message when queuing a heartbeat
  • Simplified setting of game mode
  • Removed convars director_no_human_zombies and director_holdout_mode
  • Added mp_gamemode [coop,versus,survival]
General
  • Added lobby join and leave messages
Left 4 Dead
  • Fixed an incorrect DLL for windows dedicated servers
  • Corrected players not receiving the Lighthouse achievement
  • Added missing Survival only sounds
  • Fixed issue with awarding medal achievements
  • Corrected ghost icons appearing survival scoreboard


--------------------

Go to the top of the page
 
+Quote Post
fido77
post Apr 22 2009, 11:07 AM
Post #2


Knight Lieutenant
********

Group: Clan Members
Posts: 989
Thank(s): 1
Points: 215
Joined: 5-June 08
From: Tyler, Texas, US
Member No.: 124




i think thats quite a bit of changes. should give us something to do for a while. i especially like: •Fixed a case where infected players would get a respawn time on their initial spawn into a map. cause that always pissed me off. can't wait to try survival mode.


--------------------

Go to the top of the page
 
+Quote Post
Magik6
post Apr 22 2009, 11:10 AM
Post #3


Knight Lieutenant
********

Group: Clan Members
Posts: 824
Thank(s): 0
Points: 218
Joined: 30-December 07
From: Brighton
Member No.: 54




Meh, survival mode is ok, just very repetative if you play with people who are so anal that they need to place gas cans in the same place everytime etc. Played DT and DA on vs with the map downloads so I'm not really excited by that much.


--------------------

There are 10 types of people in this world, those who understand binary and those who don't
Go to the top of the page
 
+Quote Post
Magik5
post Apr 22 2009, 11:17 AM
Post #4


Paddle Master
**********

Group: Clan Members
Posts: 2,085
Thank(s): 30
Points: 317
Joined: 3-December 07
Member No.: 50




havent they tweaked them a bit though


--------------------
Go to the top of the page
 
+Quote Post
Magik6
post Apr 22 2009, 11:24 AM
Post #5


Knight Lieutenant
********

Group: Clan Members
Posts: 824
Thank(s): 0
Points: 218
Joined: 30-December 07
From: Brighton
Member No.: 54




No idea, haven't been trying to get into a game on the new maps, just had a quick blast on survivor mode


--------------------

There are 10 types of people in this world, those who understand binary and those who don't
Go to the top of the page
 
+Quote Post
=R6= Raile
post Apr 22 2009, 06:31 PM
Post #6


Knight Errant
*******

Group: SM Guild Members
Posts: 543
Thank(s): 0
Points: 102
Joined: 29-October 07
Member No.: 32




like we've said all along, the best thing to look forward to is the SDK. most of the rest of this is stuff they should have been fixing over small patches
Go to the top of the page
 
+Quote Post
Magik5
post Apr 22 2009, 06:49 PM
Post #7


Paddle Master
**********

Group: Clan Members
Posts: 2,085
Thank(s): 30
Points: 317
Joined: 3-December 07
Member No.: 50




why isnt the sdk here sad.gif /cry


--------------------
Go to the top of the page
 
+Quote Post
=R6= Raile
post Apr 22 2009, 07:11 PM
Post #8


Knight Errant
*******

Group: SM Guild Members
Posts: 543
Thank(s): 0
Points: 102
Joined: 29-October 07
Member No.: 32




because they said it would be another week... this had already been mentioned about 2 weeks ago sad.gif
Go to the top of the page
 
+Quote Post
Magik5
post Apr 22 2009, 09:45 PM
Post #9


Paddle Master
**********

Group: Clan Members
Posts: 2,085
Thank(s): 30
Points: 317
Joined: 3-December 07
Member No.: 50




by me, i was just expressing my sadness


--------------------
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th November 2024 - 11:57 PM
Sneaky Monkeys Clan :: MonkeyFiend.com