Map conversion screenshots |
Map conversion screenshots |
Feb 5 2009, 09:54 PM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
A bit of work in progress of converting HL2 maps into Left 4 Dead...
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Feb 5 2009, 10:29 PM
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#2
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Knight Lieutenant Group: Clan Members Posts: 824 Thank(s): 0 Points: 218 Joined: 30-December 07 From: Brighton Member No.: 54 |
Looks awesome, apart from the fact it has monkeyfiend written EVERYWHERE
-------------------- There are 10 types of people in this world, those who understand binary and those who don't |
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Feb 5 2009, 10:30 PM
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#3
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Just making sure no-one mooches it until its ready
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Feb 6 2009, 06:01 AM
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#4
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Knight Lieutenant Group: Clan Members Posts: 989 Thank(s): 1 Points: 215 Joined: 5-June 08 From: Tyler, Texas, US Member No.: 124 |
dammit!!!
i mean it looks good -------------------- |
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Feb 7 2009, 10:50 AM
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#5
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Knight Errant Group: SM Guild Members Posts: 543 Thank(s): 0 Points: 102 Joined: 29-October 07 Member No.: 32 |
yeah it is looking quite good. hope you can get the zombies working right, balancing them etc, which i imagine is the hardest part to making an l4d map. it's gotta flow!
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Feb 7 2009, 10:54 AM
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#6
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
One of the trickiest things is the NAV files - that tell the zombies and survivor bots where they can and can't go, what things are climbable or able to be jumped across.... has been a royal pain in the arse so far - The damn tank always gets hooked on stuff
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Lo-Fi Version | Time is now: 24th November 2024 - 08:58 AM |