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> Modelling Karkand
Magik5
post Nov 8 2008, 10:45 AM
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hmm i dont know how long this will last, as ill probs get bored and give up (although im kinda forcing myself not to)

but i woke up this morning and thought fudge it, why not =]

10mins in and heres what ive got so far:




updates as they come i suppose...


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Magik6
post Nov 8 2008, 10:53 AM
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nice, but I think it would look more realistic if the buildings were not multi coloured and had windows, doors etc. So they are user friendly tongue.gif


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=FaRT= skutaboy
post Nov 8 2008, 12:21 PM
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I think this is more life-like...



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Magik5
post Nov 8 2008, 12:35 PM
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rofl so true

another quicky:



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Magik5
post Nov 8 2008, 02:17 PM
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quick vray


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Magik6
post Nov 8 2008, 02:20 PM
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Cool, where are the penguins?


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fido77
post Nov 8 2008, 03:50 PM
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what are u doing this with?


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Magik5
post Nov 8 2008, 04:25 PM
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3dmax


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=FaRT= skutaboy
post Nov 8 2008, 09:26 PM
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Its like Michael Bentines Potty Time....!!!

Oh nevermind..... rolleyes.gif
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fido77
post Nov 10 2008, 01:00 PM
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i guess i need to start trying to use my 3dmax so i can get used to it.


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Magik5
post Nov 10 2008, 02:28 PM
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its a very steep learning curve so believe me, start as early as you can

but im happy to help with any questions =]


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fido77
post Nov 10 2008, 02:40 PM
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i'm sure i'll have alot!!! wink.gif


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=R6= Raile
post Nov 12 2008, 04:32 PM
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good luck creating the textures for the buildings.
you'd have to screen cap them in game, then flatten them out. tons o work. can't think of an easier way to do it.
i had to do that in uni for my showreel when i had a bit of a 3d city bit.

of course as soon as you have textures on there it will look infinitely better.
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Magik5
post Nov 12 2008, 04:57 PM
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yes, completly untextured, will do that at the end

half of the reason im doing this actually is to get my texturing skills up a level

as far as screen capping each one, heh no.

ill do my own textures from scratch, complete with my personal touch.



but of course ive gotta finish modelling it yet ;p


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=R6= Raile
post Nov 12 2008, 04:59 PM
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right if your trying to get better at doing textures then i guess doing your own would be the best way

of course your own textures will make it not look like karkand..
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=R6= Raile
post Nov 12 2008, 04:59 PM
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projection textures or what?
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Magik5
post Nov 12 2008, 05:37 PM
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why will my own textures not make it look like karkand....

ur just weird

thats like saying the goldeneye mod for hl2 doesnt look like goldeneye from n64... [ http://goldeneyesource.com/ ]



ill use whats there as a guideline... and do my own thing


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=R6= Raile
post Nov 12 2008, 05:56 PM
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of course it CAN look like it..
but I have strong feelings towards you not putting enough effort in to doing that

I ask again,
what method to making the textures?
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Magik5
post Nov 12 2008, 09:04 PM
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i dont really no what kind of answer your after, didnt no there were different names for texturing styles...


can tell you itll be mainly photoshop/bitmaps for buildings,

grass/ground most liekly done in max, with the exception of cobbles/brick roads etc

who knows until i actually do it tho


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MonkeyFiend
post Dec 6 2008, 09:52 PM
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QUOTE(Magik5 @ Nov 12 2008, 05:59 PM) *
yes, completly untextured, will do that at the end

half of the reason im doing this actually is to get my texturing skills up a level

as far as screen capping each one, heh no.

ill do my own textures from scratch, complete with my personal touch.



but of course ive gotta finish modelling it yet ;p


hmm so long since I've checked the site (very busy in work and a pay review in the next couple of weeks)

Just a quick point, if you wanted quick and easy textures then load them up in the bf2 map editor and use them from there smile.gif (saves having to screen cap in game tongue.gif)


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