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> 64 Slot server opinions
Tousty
post Jul 23 2008, 11:46 AM
Post #21


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QUOTE(=FaRT= skutaboy @ Jul 23 2008, 02:42 PM) *
Why not opt for the 52 player option?


to many slots for this server.... dry.gif
This server lags a lot with more than 40 for sure!!!!!
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Magik5
post Jul 23 2008, 01:08 PM
Post #22


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personally think we should go 24 slots for a bit


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Tousty
post Jul 23 2008, 01:23 PM
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QUOTE(Magik5 @ Jul 23 2008, 04:12 PM) *
personally think we should go 24 slots for a bit


and a smaller karkand map than is the server perfekt wink.gif
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Magik5
post Jul 23 2008, 01:35 PM
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QUOTE(Tousty @ Jul 23 2008, 03:27 PM) *
and a smaller karkand map than is the server perfekt wink.gif


shame no-one cares what you think tongue.gif


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Tousty
post Jul 23 2008, 01:37 PM
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QUOTE(Magik5 @ Jul 23 2008, 04:39 PM) *
shame no-one cares what you think tongue.gif


lol but that was really better and no more lags wink.gif tongue.gif
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Magik5
post Jul 23 2008, 02:25 PM
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tbh i dont mind playing small map every now and again, perhaps we could test the vehicles server out on small karkand @ 24 players?


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MonkeyFiend
post Jul 23 2008, 02:45 PM
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lawpf has suggested putting it on an IO rotation - am happy ot use it for whatever providing its not being kicked off - be it spec force/vanilla vehicles or vanilla rotation.

The profiles can be switched over in server.sneakymonkeys.com (for those of you that have access) - I'll need to recreate some of the updated profiles though. Will try to get that done tomorrow smile.gif


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Magik5
post Jul 23 2008, 02:56 PM
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vanilla rotation small maps,

and have a spec forces day one day a week =]


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Foxx_in_Socks
post Jul 23 2008, 04:33 PM
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Tousty, they are not "new rules" i already explained why, if your too stupid to understand im not wasting my time saying it again.
as for the other kicks that was more for being an asshole, not really to do with rulebreaking.
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