FRAMES PER SECOND |
FRAMES PER SECOND |
Mar 31 2008, 02:29 PM
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#1
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Knight Group: Trusted non-SM Posts: 429 Thank(s): 1 Points: 4 Joined: 6-January 08 From: Mansfield, UK Member No.: 59 |
here's my frames per second results in game BF2 using Fraps as a benchmark , maxed out but with antialiasing turned off.
Frames, Time (ms), Min, Max, Avg 4559, 45911, 95, 101, 99.301 that ll do nicely -------------------- |
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Apr 2 2008, 08:47 AM
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#2
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Man at arms Group: Trusted non-SM Posts: 160 Thank(s): 0 Points: 0 Joined: 11-January 08 From: MT Member No.: 61 |
here's my frames per second results in game BF2 using Fraps as a benchmark , maxed out but with antialiasing turned off. Frames, Time (ms), Min, Max, Avg 4559, 45911, 95, 101, 99.301 that ll do nicely 4559 FPS? you havin a chuckle? -------------------- I watched a snail crawl along the edge of a straight razor. That's my dream. That's my nightmare. Crawling, slithering, along the edge of a straight... razor... and surviving |
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Apr 2 2008, 09:00 AM
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#3
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Knight Errant Group: Clan Members Posts: 645 Thank(s): 0 Points: 79 Joined: 18-November 07 From: Swindon Member No.: 43 |
no he had max of 101 and min of 94 and an average of 99.301.
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Apr 2 2008, 09:34 AM
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#4
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Knight Group: Trusted non-SM Posts: 429 Thank(s): 1 Points: 4 Joined: 6-January 08 From: Mansfield, UK Member No.: 59 |
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Apr 2 2008, 10:24 AM
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#5
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
lol, when ever i have fraps running when fields on the fps is always reported as a lockd 100/101 it rarely moves
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Apr 2 2008, 10:33 AM
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#6
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Knight Group: Trusted non-SM Posts: 429 Thank(s): 1 Points: 4 Joined: 6-January 08 From: Mansfield, UK Member No.: 59 |
i only get about 60 on crysis
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Apr 2 2008, 05:33 PM
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#7
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Man at arms Group: Trusted non-SM Posts: 167 Thank(s): 0 Points: 1 Joined: 20-November 07 From: Leeds Member No.: 47 |
i get 10000 on crysis :S
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Apr 2 2008, 05:52 PM
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#8
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Knight Group: Trusted non-SM Posts: 429 Thank(s): 1 Points: 4 Joined: 6-January 08 From: Mansfield, UK Member No.: 59 |
wot frames per sec ? yeah rite
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Apr 2 2008, 06:19 PM
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#9
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
LOL,
crysis, very high i get about 17-20, high i get 30ish such a shit game though so i dont care xD -------------------- |
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Apr 2 2008, 07:05 PM
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#10
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Knight Group: Trusted non-SM Posts: 429 Thank(s): 1 Points: 4 Joined: 6-January 08 From: Mansfield, UK Member No.: 59 |
QUOTE such a shit game though so i dont care xD me neither, LMAO -------------------- |
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Apr 2 2008, 07:57 PM
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#11
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Man at arms Group: Trusted non-SM Posts: 160 Thank(s): 0 Points: 0 Joined: 11-January 08 From: MT Member No.: 61 |
i think you are:) hehe i just realise actually, so many frames per MILLI second -------------------- I watched a snail crawl along the edge of a straight razor. That's my dream. That's my nightmare. Crawling, slithering, along the edge of a straight... razor... and surviving |
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Apr 3 2008, 09:04 AM
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#12
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
yup - number of frames, time in ms etc.
I kinda liked crysis (at least for about 10 minutes that it took to get bored of it) - in a year or two that tech required to run it will be standard and people will make games that look as pretty but (unlike crysis) are actually good. This thread and talk of frames reminded me of someone asking about interpolation times in bf2 but I can't find that post or remember who was asking. -------------------- |
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Apr 3 2008, 09:41 AM
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#13
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
it was me, i pm'd you you berk :/ LOL
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Apr 3 2008, 12:13 PM
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#14
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
(BACK UP ANY FILES YOU MAKE CHANGES TO! ONLY CHANGE THE FILE MENTIONED, OTHER CHANGES CAN RESULT IN PB BANS )
well the gist of it is set your latency compensation to whatever your average ping is on the server you play on the most. open bf2\mods\bf2\settings\usersettings.con (after making a backup in another directory, not in the same folder dammit) BF2 by default expects lag to be 100ms and compensates for this amount by default. In reality people don't have 100ms pings unless they are unlucky. look at the GSDefaultLatencyCompensation setting: SettingsManager.floatSet GSDefaultLatencyCompensation 0.100000 (this represents 100ms, you can change this to your actual average ping e.g. 0.040000 for 40ms etc.,) NOW... I DONT RECOMMEND CHANGING ANYTHING ELSE! However other stuff you can change: SettingsManager.U32Set GSInterpolationTime 1200 This is the time between checks on what you computer reckons is going on and what the server thinks is happening. Lowering this number means that what you see on the screen is more like how the server sees things, however it puts quite an overhead on the CPU. To put it simply there are occasions where someone may be ducked behind something, they spring up and shoot you - but you don't see them spring up as your game client hasn't predicted this (think of a graph being smoothed out, it loses data). Lowering the setting means the client checks with the server more often and so you are more likely to see people jump round corners/pop up from behind stuff more accurately. Lowering this can really put a strain on your computer/internet connection though. SettingsManager.U32Set GSExtrapolationTime 100 Pure predicitive form as extrapolation implies. Again lowering this can cane the system, it will however reduce some warping effects that you may see on the screen when the client has predicted player movements and then is corrected by the server. This setting also depends on not only you computer spec and network connection but on the lagginess etc., of everyone else The last two settings are very much dependant on your computer spec, internet connection so adjusting them both up and down until you hit a level you think works well is the best suggestion example settings (that work for my setup (high end system)), but will probably suck for everyone else ) are: SettingsManager.boolSet GSClPunkBuster 1 SettingsManager.floatSet GSDefaultLatencyCompensation 0.030000 SettingsManager.boolSet GSExtrapolateFrame 0 SettingsManager.U32Set GSExtrapolationTime 600 SettingsManager.U32Set GSInterpolationTime 44 SettingsManager.U32Set GSPerfLogAtPlayerCount 30 SettingsManager.stringSet GSPlayerName "MonkeyFiend" SettingsManager.boolSet GSShowNetGraph 0 SettingsManager.boolSet GSUseObjectCache 1 (Don't complain about the long post, its as concise as this sort of thing can be!) cheers, MonkeyFiend -------------------- |
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Apr 3 2008, 12:55 PM
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#15
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
i like your long posts, i actually enjoy reading them... i must be ill or something :s
anyway, this: To put it simply there are occasions where someone may be ducked behind something, they spring up and shoot you - but you don't see them spring up as your game client hasn't predicted this basically this is exactly what happens whenever i come into contact with you, happened in battle royale as well, thought you may have tweaked some settings so what your saying is, im safe changing the latency compensation, but if i change interpolation and extrapolation, i could get banned? would our server ban me if i did this...? -------------------- |
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Apr 3 2008, 01:06 PM
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#16
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
nope - I'm saying changing the latency compensation is straightforward: set the figure to the ping you get on average.
the other settings are more of an art form that a science These settings need a lot more tinkering with to get a happy medium. I was just saying that these are the only settings that should be changed; certain changes to other settings or other files can result in a ban. For example changing the particular setting of fog distance to 0 would obviously trigger a ban - and its a PB ban not one that we can lift, thats why I say to be careful with the changes you make P.S. I used stock settings in the BR so that there wouldn't be an advantage. In fact I think I'm still using them as I can't remember changing them back -------------------- |
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Apr 3 2008, 01:12 PM
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#17
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
lol well i suck even more then i thought ;0 doh
well im gna have a fiddle, not afraid of having to reinstall as for changing fog to 0 etc, well thats just retarded xD -------------------- |
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Apr 3 2008, 01:14 PM
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#18
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Knight Group: Trusted non-SM Posts: 429 Thank(s): 1 Points: 4 Joined: 6-January 08 From: Mansfield, UK Member No.: 59 |
i just tried some setting changes ,had a game and im still shit:(
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Apr 3 2008, 01:15 PM
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#19
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
well yes, that would be retarded, however it was more illustrative than anything. There are plenty of non-intuitive fields there whose changes can result in a ban
and you wouldn't reinstall anyway... its a text file! make a backup of it! -------------------- |
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Apr 3 2008, 01:22 PM
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#20
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
done already, who the fudge does backups anyway :s xD
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