R10 server/ R7 Client Changelog |
R10 server/ R7 Client Changelog |
Apr 19 2010, 01:58 PM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
R7 client changelist.
* MP New Server browser * MP Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in. * MP Crash fixes relating to ALT+TAB at different times throughout the game * MP Hang fix when trying to connect to a full server multiple times * MP Deletion of soldiers now possible through the account pages in game * MP Removed screen flash during loading * MP Added support for colour blind players * MP Fixed crashes relating to faulty server banners * MP Servers closing during connection no longer cause the client to hang * MP Auto team swap reflects correctly in the scoreboard * MP Fixed scoreboards when switching teams before spawning * MP Rush scoreboards fixed * MP Veteran ranks no longer display as 12 * MP Isla Innocentes MCOM building fixed where knifing the fence would destroy the building * MP Logout/Login button correctly reflects the player status * MP Added minimum number of players needed to start a round * MP Isla Inocentes welcome message on the loading screen now fits the text box area * MP Reduced the brightness in Russian vehicles * MP Medic gadgets now display correctly if the defib is not unlocked * MP Server filter options are remembered * MP Punkbuster filter now works as intended * MP Scroll bar no longer overlays the Join Server button in the friends list panel * MP CANCEL server refresh is implemented * MP Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear * MP The chat no longer displays the incorrect player name when appearing * MP FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles. * MP FoV no longer causes the UAV station to rotate * MP Fix to correctly display the unlock progression at the end of round * MP Chat functionality will no longer freeze after writing a partial message at the end of round * MP One account can no longer connect to the same server multiple times * MP Squad Death Match is correctly named during loading * MP Server browser no longer gets a bad FPS when filtering Conquest * MP Server info banners correctly clear between displays * MP Setting display settings which the system hardware can not handle no longer makes the game unusable * MP Correct camera collision for vehicles' heavy machine gun * MP Game no longer crashes if the player sends a message in the loading screen * MP Trying to join a full server no longer causes the game to hang on Please Wait message * MP Most server filter options are remembered it doesn't remember the setting in dropdowns * MP Kit/gadget loadout saved between sessions * SP Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning) * SP Fixed a crash after the Upriver mission end cinematic * SP Supply create at Resupply at Flynns create objective now supplies weapon ammo * SP Hang fix when reaching the objective Destroy Enemy Zu23 * SP Fixed hang after Storm Cockpit objective * SP Changed melee attack raycast to be detailed * SP Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish * SP Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian * SP Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer. Here is the R10 Server changelist * Punkbuster is required ON for ranked servers * Ranked servers cannot be started with a password * Autobalance message goes to text-chat instead of in the middle of the screen * Added weapon balance tweaks to a number of weapons we are eagerly awaiting feedback! We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed. -------------------- |
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Apr 19 2010, 02:11 PM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
After beginning my perpetual moan about minimum number of players to start a round, the figure is apparntly 4
Still no points after death or text chat while dead - these are due in the R8 patch No spectate, like I mentioned elsewhere this while incredibly useful is also unlikely as it requires quite a bit of modification of this console port. No fix for DX9 mounted gun windows yet - again this fix was pulled and is due in R8 -------------------- |
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Apr 19 2010, 03:45 PM
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#3
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
and now they've just ninja edited in the DX9 Mounted MG fix after people started moaning about it not being in the changelog.
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Apr 19 2010, 03:51 PM
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#4
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
if they can 'ninja' it in at last minute surely they had the fix for it all along?
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Apr 19 2010, 04:22 PM
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#5
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
yeah, it was originally in the fixes, but then was taken out, the official changelog didn't include it and people started moaning then it was ninja edited back in. Then implied that the people complaining hadn't really looked closely enough at the changelog. pfft.
The thing that really fucks me off with BF games, is they have damn good games but with certain faults that most people can agree on. They then typically in a patch they fix some of these faults, ignore others with no explanation then go right ahead and add/change a load of stuff that people hadn't been asking for (or add in new bugs) when this dev time should have been dedicated to bugs/fixes. It's like in BF2 when they ignored several bugs/ctd's but added vehicle drops - a functionality no-one had actually asked for; which then led to vehicle drop spam in the hacks due to poor coding. I'd looked forward to this patch fixing the PB issues which it does, but now adds in the 4 players to start a game to 'combat' stats padders. Anyone statspadding can still easily get around this e.g. padding in groups of 4, padding on full servers with no admin, padding on 'statspadding' servers and statspadding only ruins that players stats rather than affecting other players. The minimum players to start change does affect other players - specifically smaller clan/communities who don't have 4 players on concurrently. Or even larger clans with only a few players on at odd times trying to get their servers started, since without getting points at the start of round it gives pubbie players no incentive to join a server with a couple of admin idling in it. In many ways it's like the whole prone/jump change in BF2 1.5 ruined that game for me and resulted in me uninstalling it and not playing it since... also the upcoming nerfing of the weapons will undoubtedly be cocked up based on previous enhancements done by Dice patching monkeys. Am gonna break from BC2 i think. -------------------- |
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Apr 19 2010, 05:16 PM
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#6
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Knight Lieutenant Group: Clan Members Posts: 989 Thank(s): 1 Points: 215 Joined: 5-June 08 From: Tyler, Texas, US Member No.: 124 |
will make it harder for me to try and get the server kicked off at night(even tho we only get a couple players comin in anyway). i probably will not want to spend all the time i have to play not getting any points and sitting by myself. think they will ever change the max number of friends?
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Apr 20 2010, 03:21 PM
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#7
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Knight Errant Group: SM Guild Members Posts: 543 Thank(s): 0 Points: 102 Joined: 29-October 07 Member No.: 32 |
i agree with most of what monkey said..
take that mokeyfriend! as for the weapon nerfing, i'm worried as well. not just for the reasons i've spammed the shoutbox with, but also cuz as monkey said they will screw it up. they'll take weapons that the community complains are too powerful, and make a massive change on them. all they need is a small tweak here and there.. but i doubt they only do a small tweak. |
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Apr 21 2010, 05:30 AM
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#8
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Knight Lieutenant Group: Clan Members Posts: 989 Thank(s): 1 Points: 215 Joined: 5-June 08 From: Tyler, Texas, US Member No.: 124 |
ur probably right. small tweaks are harder to make. takes a lot of time and effort to make things just right. i stay up till 3am sometimes making small adjustments to my games for school. they probably wont do the same
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