random crashes on both l4d servers |
random crashes on both l4d servers |
Oct 22 2009, 09:37 AM
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#1
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Knight Errant Group: Clan Members Posts: 571 Thank(s): 0 Points: 381 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 |
i've noticed a fair few lockups on the l4d servers (both)
its happening during campaign and versus modes main culprit seems to be on level changing after a round finishes :/ could there be a corrupted file or something causing this or maybe a plugin is to blame? i'm not very technical so i'm sorry if i'm no help at all lol -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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Nov 9 2009, 11:04 AM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Now back to servers 1 and 2 crashing, I've been speaking to the hlstatsx development team. Apparently there is a known valve bug in l4d that causes a server to crash if it receives an rcon command during mapload. The two systems that do this are HLSW and HLSTATSX
The stats system (hlstats) periodically sends 'status' and 'visible players' commands (and replies with P_say comamnds to commands) and may be causing this crash.Servers #4 & #5 aren't crashing, however they've not been connected to the stats system yet. My cunning workaround is to disable rcon commands from hlstats. This will stop ingame stats comamnds e.g. top10, stats etc., from working. Stats & chat etc., will still be logged and updated on the website, it will essentially just stop the ingame stats commands. Updated this change to servers #1 & #2 and opened them to the public to monitor. -------------------- |
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