random crashes on both l4d servers |
random crashes on both l4d servers |
Oct 22 2009, 09:37 AM
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#1
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Knight Errant Group: Clan Members Posts: 571 Thank(s): 0 Points: 381 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 |
i've noticed a fair few lockups on the l4d servers (both)
its happening during campaign and versus modes main culprit seems to be on level changing after a round finishes :/ could there be a corrupted file or something causing this or maybe a plugin is to blame? i'm not very technical so i'm sorry if i'm no help at all lol -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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Nov 9 2009, 10:57 AM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
ok, finally had a chance to look at this... the order of maps is defined within the maps themselves e.g. A > B > C if you start A the end bit tells it to go to B etc., so the map numbers are irrelevent. Changing the map name would stop it working (unless we were to recompile the maps which we can't as we have no source and even if we did it would differ from the official release and cause all manner of problems)
The GSA may be clipping names, within the maps folder there is: l4d_dbd_vs_clean_up.bsp l4d_dbd_vs_clean_up.nav l4d_dbd_vs_clean_up_level_sounds.txt l4d_dbd_vs_clean_up_soundscapes.txt (the map itself, the nav file to tell bots/infected where they can go and two files relating to the custom campaign sounds) Which brings me neatly onto the soundcache... your game pre-caches the available sounds into a soundcache file, adding a new campaign with new sounds, the game looks into this soundcache file for the new sounds, doesn't find them so crashes. There's a note about this here: http://www.bluesnews.com/cgi-bin/board.pl?...mp;view=flatnew The instructions are in this page: http://news.bigdownload.com/2009/11/03/dow...n-campaign-mod/ However I'll include them here: Be sure to follow the installation instructions below carefully. CLIENT SIDE (i.e Your own pc) Extract the Dead Before Dawn folder to Steam/SteamApps/Common/left 4 dead/left4dead/addons Start up Left 4 Dead, in the main menu open your console and type: snd_rebuildaudiocache It will seem as if a map is loading, let it load, if it gets stuck on a full loading bar, leave it for 5 minutes before CTRL ALT DEL out of it to close it down If you dont know how to open the console go to options, keyboard and mouse, and enable developers console. You can now bring the console up by pressing the tilde key (`) which is to the left of the 1 key. -------------------- |
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