random crashes on both l4d servers |
random crashes on both l4d servers |
Oct 22 2009, 09:37 AM
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#1
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Knight Errant Group: Clan Members Posts: 571 Thank(s): 0 Points: 381 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 |
i've noticed a fair few lockups on the l4d servers (both)
its happening during campaign and versus modes main culprit seems to be on level changing after a round finishes :/ could there be a corrupted file or something causing this or maybe a plugin is to blame? i'm not very technical so i'm sorry if i'm no help at all lol -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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Oct 27 2009, 09:01 AM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
oopsies, I'd not replicated the changes to server #2.. only #1. Updated both servers now
I've also added the cevo configs to both servers, I believe from !admin you can execute the relevent config to enable it. Methinks the cevo_off config reverts thes ervers back, but if all eslse failes logging into the server cpanel and restarting it has the same effect e.g. server1.sneakymonkeys.com or server2.sneakymonkeys.com (with the restart option) ************************** Usage -------------------------- - Before a match starts, "exec cevo.cfg" via rcon or the server console. - After a match is over, "exec cevo_off.cfg" to disable the config. both these options should be accessible through the !admin > server option > execute config (or whatever it's called) ************************** Commands -------------------------- (The following commands are all in chat) During the ready-up period: * !ready - change player status to "readied up" (when all 8 players are ready the round will start) * !unready - change player status to "not ready" (if going AFK or want to abort live countdown) (Admin-only commands, sm_map privileges required) * !forcestart - force starts the match even if not all players are ready * !abort - aborts an impending live countdown (i.e. if the match was forcefully started) Commands at any time: * !reready - ask for a ready-up period at the end of the first half (usually the second half will be live right away) * !printscores - prints the scores for each previously played map, and the campaign scores * !scores - displays the scores for each previously played map, and the campaign scores (Admin-only commands, sm_map privileges required) * !restartround - manually restarts a round one-time, do this twice so the teams are swapped back to normal (does not swap score! only swaps teams!) * !restartmap - rcon changelevels to the current map (and resets the team scores to 0) * !swap <player1> [player2] ... [playerN] - swap all listed players to opposite teams * !swapmenu <player1> [player2] ... [playerN] <teamnum> - display a menu of players to do !swap * !swapto <player1> [player2] ... [playerN] <teamnum> - swap all listed players to teamnum (1,2,3) * !swapteams - swaps the infected and survivor teams * !swapscores - swaps the campaign scores * !resetscores - resets the campaign scores to 0/0 -------------------- |
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