random crashes on both l4d servers |
random crashes on both l4d servers |
Oct 22 2009, 09:37 AM
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#1
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Knight Errant Group: Clan Members Posts: 571 Thank(s): 0 Points: 381 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 |
i've noticed a fair few lockups on the l4d servers (both)
its happening during campaign and versus modes main culprit seems to be on level changing after a round finishes :/ could there be a corrupted file or something causing this or maybe a plugin is to blame? i'm not very technical so i'm sorry if i'm no help at all lol -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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Oct 22 2009, 11:12 AM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
When you say lockups, do you mean the game crashes out or that loading freezes for lengths of time but you eventually get into game?
random crahes are part and parcel of l4d, however the freezes during the loading are where the games server contacts the webserver to transfer data and other things are loaded. Essentially the server is running enhanced logging, the bans plugin, a SQL2005 instance for ban handling across servers, the sourcemod/metamod stuff for admin etc., and the plugins for adding customised objects to the maps. The latter, while I think improves gameplay substantially (removing invisible walls, adding closet blockers and stuff for infected to spawn behind e.g. rocks at end of DT) is one of the major causes of load lag. I've finally got both servers working correctly with the stats and bans system, so am now going to take a look at the custom objects plugin and database side to see if I can improve performance. (back to rewriting the plugin sourcecode, so this may make things worse if I cock something up ) I'll merrily post a changelog for when I've been tinkering, but would be handy if crashes are occurring to post times/dates/summary so I can trawl through the logs to pinpoint faults. Making a start on recoding the custom objects now, will upload this to server1 and post later -------------------- |
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