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> L4D 21st April Update, Changelog
MonkeyFiend
post Apr 22 2009, 08:29 AM
Post #1


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Survival Mode
  • New gameplay Mode
  • 16 maps including Last Stand
  • Leaderboards
  • 7 new achievements
Versus Changes
  • Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
  • Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
  • Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
  • Fixed a case where teleporting to the survivors would not reset the ability timer
  • Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
  • Fixed a case where it was not possible to join a game while it was in a finale
  • Fixed a rare case where listen servers would speed up the game over time
  • Removed convars related to melee fatigue
  • Fixed a case where infected players would get a respawn time on their initial spawn into a map
Server Changes
  • Made ms_force_dedicated_server not require cheats
  • Add a message when queuing a heartbeat
  • Simplified setting of game mode
  • Removed convars director_no_human_zombies and director_holdout_mode
  • Added mp_gamemode [coop,versus,survival]
General
  • Added lobby join and leave messages
Left 4 Dead
  • Fixed an incorrect DLL for windows dedicated servers
  • Corrected players not receiving the Lighthouse achievement
  • Added missing Survival only sounds
  • Fixed issue with awarding medal achievements
  • Corrected ghost icons appearing survival scoreboard


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Magik6
post Apr 22 2009, 11:10 AM
Post #2


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Meh, survival mode is ok, just very repetative if you play with people who are so anal that they need to place gas cans in the same place everytime etc. Played DT and DA on vs with the map downloads so I'm not really excited by that much.


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