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> L4D 21st April Update, Changelog
MonkeyFiend
post Apr 22 2009, 08:29 AM
Post #1


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Survival Mode
  • New gameplay Mode
  • 16 maps including Last Stand
  • Leaderboards
  • 7 new achievements
Versus Changes
  • Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
  • Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
  • Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
  • Fixed a case where teleporting to the survivors would not reset the ability timer
  • Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
  • Fixed a case where it was not possible to join a game while it was in a finale
  • Fixed a rare case where listen servers would speed up the game over time
  • Removed convars related to melee fatigue
  • Fixed a case where infected players would get a respawn time on their initial spawn into a map
Server Changes
  • Made ms_force_dedicated_server not require cheats
  • Add a message when queuing a heartbeat
  • Simplified setting of game mode
  • Removed convars director_no_human_zombies and director_holdout_mode
  • Added mp_gamemode [coop,versus,survival]
General
  • Added lobby join and leave messages
Left 4 Dead
  • Fixed an incorrect DLL for windows dedicated servers
  • Corrected players not receiving the Lighthouse achievement
  • Added missing Survival only sounds
  • Fixed issue with awarding medal achievements
  • Corrected ghost icons appearing survival scoreboard


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fido77
post Apr 22 2009, 11:07 AM
Post #2


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i think thats quite a bit of changes. should give us something to do for a while. i especially like: •Fixed a case where infected players would get a respawn time on their initial spawn into a map. cause that always pissed me off. can't wait to try survival mode.


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