L4D 2nd Update, March 11th |
L4D 2nd Update, March 11th |
Mar 12 2009, 08:06 PM
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Versus Mode Changes Tank melee attack can now hit multiple Survivors in one swing Fixed Tank punch being able to hit targets behind walls Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life Fixed a case where the Tank was moving too slowly while crouching and being shot Tanks now have the possibility of spawning in a slightly different position for the first and second teams The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first The Smoker tongue can now target and grab victims through common infected Increased the cone in which a Smoker can grab a target The Witch no longer cuts Smoker tongues in a radius around her Boomers that explode in mid-air will now hit Survivors directly below them with Bile Reduced the damage that burning Hunters do to pounced victims Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting. Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them Fixed a case where it was possible to spectate an AI infected and hit +use to take them over Server Changes Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types General changes Fixed a case where players would join as a dead Survivor when a living Survivor was still available Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1 The scoreboard now shows the numeric value of a player's ping GameUI Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns Games in a finale are now joinable via the Friends and Steam Group games list Mostly good changes... however.... STILL NO SDK! :'( -------------------- |
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Lo-Fi Version | Time is now: 24th November 2024 - 02:43 PM |