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MonkeyFiend
post Jan 15 2009, 01:57 AM
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Valve have just updated Left 4 Dead, the changelog is:

January 14, 2009 - Left 4 Dead Update Released


Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

General
  • Fixed Survivors being able to climb surfaces marked for versus infected only
  • Fixed a class of SurvivorBot bugs dealing with rescuing downed players
  • Players can no longer grab ladders while flying through the air after a Tank punch
  • Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
  • Improved loading time
  • Fixed mini-gun physics exploit
  • Fixed propane tanks (and other physics objects) causing players to fall through elevators
  • Fixed rare achievement bug issues
  • Fixed several map exploits
  • Fixed various match making issues
  • Fixed NAT traversal issues
Versus Changes
  • Added HUD elements to show status of other infected players
  • Changed color of infected player name in chat to red
  • Fixed exploit where players could spawn infected bots
  • Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
  • Normalized special infected melee damage
  • Made the following client commands cheat protected: "Kill" and "explode"
  • Fixed exploit where infected players could run away and teleport back to gain health
  • Players can only change teams once per map
  • Players can't change teams while other players are still loading
  • Tank spawns at the same % through the map for both teams in versus mode
  • Made the Tank and Witch spawn directly on the escape route
  • Increased chance of getting the Tank or Witch
  • Fixed team swap issue
Hunter
  • Easier to pounce a Survivor who is meleeing
  • Increased Minimum damage a Hunter pounce does
Smoker
  • Fixed Smoker tongue tolerance
  • Smoker now has to be killed or the tongue destroyed for the tongue to break
  • Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
  • Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
  • Fixed cases where the ability timer was not using the correct time
  • Fixed case where you could point at a Survivor but not register a tongue hit
  • Fixed Smoker tongue not targeting and landing properly through PZ ghosts
  • Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
  • Bashable objects now appear with a red glow
  • Tanks hitting a car with an alarm disables the alarm permanently
  • Tank frustration timer is only reset by hitting Survivors with rocks or fists
  • Reduced autoshotgun damage against Tanks
Witch
  • Witch spawns at the same % through the map for both teams
  • Avoids spawning within a certain % of the tank
  • Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors


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MonkeyFiend
post Jan 19 2009, 04:21 PM
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waaat? Firstly the moly/pipebomb placing do not match between rounds...

1st team, not wishing to dilly-dally picked up a molotov and 2 pipebombs - these were just available on the way.. a tank came, kicked some ass and avoided getting lit..

The 2nd team knowing they were about to ge a tank scoured the place for molotovs (which they packed several of), cleared the surrounding area first and the moment the tank popped it's head out was lit-up 'apocalypse now' style tongue.gif

Likewise when levels came with no tank, the 2nd team used this knowledge to get stocked up on pipebombs instead of molys, since these were of more use :S

I think it would be nice to allow 2 modes of play - competetive and random.

Random: like the old days, random weapons, random tanks, random witches
Competetive: both teams get same weapons, tanks in the same place etc., to make it more balanced for clan matches and tournaments.


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Posts in this topic
- MonkeyFiend   L4D UPDATE!   Jan 15 2009, 01:57 AM
- - Magik5   all seem interesting and i wont knock them until i...   Jan 15 2009, 09:18 AM
- - =R6= Raile   FUCK YES ok now that I've read thru the list,...   Jan 15 2009, 10:39 AM
- - MonkeyFiend   After firing this up last night my main bitch is t...   Jan 15 2009, 12:04 PM
- - Magik5   with this sdk can we set up our own randomness of ...   Jan 15 2009, 12:16 PM
- - =R6= Raile   i am truely f-ed off by this tank business   Jan 15 2009, 01:56 PM
- - MonkeyFiend   I've seen comments along these lines on variou...   Jan 15 2009, 02:26 PM
- - =R6= Raile   I completely agree with you I don't understan...   Jan 15 2009, 03:34 PM
- - MonkeyFiend   The idea in my previous post was at the beggining ...   Jan 15 2009, 03:55 PM
- - =R6= Raile   i like it, but one problem that would have to be w...   Jan 15 2009, 04:28 PM
|- - MonkeyFiend   QUOTE(=R6= Raile @ Jan 15 2009, 04:28 PM)...   Jan 15 2009, 05:49 PM
- - Magik5   instead of choosing at beginning, have a magic but...   Jan 15 2009, 04:55 PM
- - =R6= Raile   i'd have to say isn't that getting too com...   Jan 15 2009, 05:02 PM
- - Magik5   whats complicated about pressing n   Jan 15 2009, 05:05 PM
- - =R6= Raile   well mostly because it could potentially change th...   Jan 15 2009, 05:13 PM
- - Magik5   i just wanted to make it sound like you had 0 clue...   Jan 15 2009, 05:15 PM
- - foxx_in_socks   played the update today, on my first game, the fi...   Jan 15 2009, 05:35 PM
- - =R6= Raile   yeah fox that is exactly what i expect was going t...   Jan 15 2009, 05:46 PM
- - =R6= Raile   that's true I still like the randomness of th...   Jan 15 2009, 06:01 PM
- - MonkeyFiend   Also in other patch updates I've reduced the r...   Jan 15 2009, 08:02 PM
- - Magik5   is it possible to randomise the infected your give...   Jan 16 2009, 09:21 AM
- - =R6= Raile   dude its all about timing.. you come in as a smok...   Jan 16 2009, 10:50 AM
- - Magik5   yeh i get that... i meant that could it check wha...   Jan 16 2009, 11:04 AM
- - MonkeyFiend   I believe that would only be possible with sv_chea...   Jan 16 2009, 01:31 PM
- - fido77   sounds like this game is going to get old quick.   Jan 16 2009, 01:35 PM
- - MonkeyFiend   nah... most of the appeal of L4D is the pure teamw...   Jan 16 2009, 03:40 PM
- - =R6= Raile   it would be cool, 5, if as you are about to spawn ...   Jan 16 2009, 03:54 PM
- - =R6= Raile   to answer your question about the patch, i havn...   Jan 16 2009, 03:56 PM
- - Magik5   nice to read, though i was hoping the smokers tong...   Jan 16 2009, 04:06 PM
- - =R6= Raile   in case you havn't already answered your own m...   Jan 19 2009, 10:15 AM
- - Magik5   but isnt that part of the fun? if you look closel...   Jan 19 2009, 10:54 AM
- - =R6= Raile   i see what you are saying about making the hunter ...   Jan 19 2009, 11:56 AM
- - MonkeyFiend   I like the huntard change - melee is reduced and a...   Jan 19 2009, 12:52 PM
- - =R6= Raile   i don't think fox has the "back 2 help...   Jan 19 2009, 01:58 PM
- - Magik5   pouce does 0 damage on first contact, so if u get ...   Jan 19 2009, 02:30 PM
- - MonkeyFiend   yeah, but it's not all about your 6 points.. d...   Jan 19 2009, 02:41 PM
- - Magik5   yeh, which is why meleeing is very unbalanced in c...   Jan 19 2009, 02:51 PM
- - =R6= Raile   i disagree that it's unbalanced. i really don...   Jan 19 2009, 02:56 PM
- - Magik5   fair enough :] there are times when melee is the b...   Jan 19 2009, 03:03 PM
- - =R6= Raile   yeah absolutely.. i'm just saying i think its ...   Jan 19 2009, 03:10 PM
- - Magik5   yeh when i saw the changelog state "meleeing ...   Jan 19 2009, 03:30 PM
- - =R6= Raile   well i'll completely disagre with you on the t...   Jan 19 2009, 03:42 PM
- - Magik5   group 1: ah sweet, a moly, best keep this incase w...   Jan 19 2009, 03:50 PM
- - MonkeyFiend   waaat? Firstly the moly/pipebomb placing do not ma...   Jan 19 2009, 04:21 PM
- - =R6= Raile   i agree sometimes it happens like that, but that i...   Jan 19 2009, 04:26 PM
- - =R6= Raile   wrote mine before reading monkey's post.. Eve...   Jan 19 2009, 04:28 PM
- - Magik5   greed, autospawn = fail. monkey u gaylord go make...   Jan 19 2009, 04:31 PM
- - MonkeyFiend   ok, I've made some code to turn tank spawns ba...   Jan 19 2009, 04:44 PM
- - Magik5   thats quick o0 pr0! would be nice if you cou...   Jan 19 2009, 04:59 PM
- - =R6= Raile   I was going to say, maybe 100% isn't good? P...   Jan 19 2009, 06:24 PM
- - MonkeyFiend   eesh, may have to look for another way - the 100% ...   Jan 19 2009, 06:44 PM
- - =R6= Raile   if that's the case, I'd be interested to s...   Jan 20 2009, 10:09 AM
- - Magik5   i guess this means the server wont be ranked if th...   Jan 20 2009, 10:30 AM
- - =R6= Raile   servers are ranked?   Jan 20 2009, 11:28 AM
- - Magik5   as in, you wont be able to get achievements etc   Jan 20 2009, 11:50 AM
- - =R6= Raile   ahhhh   Jan 20 2009, 12:04 PM
- - fido77   what kind of stuff do u get the more u play? is th...   Jan 20 2009, 01:30 PM
- - Magik5   it works off achievements, which you get for compl...   Jan 20 2009, 01:50 PM
- - fido77   so, it doesn't take long to get all them?   Jan 20 2009, 02:52 PM
- - Magik5   majority no... but some require alot of skill... h...   Jan 20 2009, 03:05 PM
- - Magik6   I have 42 6>5   Jan 20 2009, 04:40 PM
- - Magik5   i want that no healing one next...   Jan 20 2009, 05:10 PM


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