Accessing Dead Air/Death Toll in Versus mode |
Accessing Dead Air/Death Toll in Versus mode |
Jan 9 2009, 10:08 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Firstly Valve have removed accesss to Dead air and Death Toll in versus mode.
You can manually download some patched versions of these from here: Complete campaign pack: http://sneakymonkeys.com/maps.rar [Edit: changed the address since over 800 people have downloaded these files, I suspect our downloads have been passed around ) I added them a rar without thinking, so if you can't open these files you'll need a copy of winrar (http://www.rarlab.com/download.htm) You then need to extract them to your maps folder, such as: C:\steam\steamapps\common\left4dead\left4dead\maps After installing maps you may need to restart steam. ----- Connecting to a server ----- Since these are custom maps, you can only play them on servers that have them installed, such as the sneakymonkeys server To connect to sneakymonkeys (either be a member of the steam group sneakymonkeys) or connect manually, open the console (~) and type: Connect 85.236.100.37:27215 The server may not be on these campaigns, you'll require access to the server in clanforge (server.sneakymonkeys.com) - slect the left 4 dead server (MH11345), click on servers, tick the box next to the server, click live control, click current game and select the corresponding map e.g. l4d_vs_airport_01 etc.,(and then press change map button) ISSUES: 1. String Table Errors The content on your computer differs from that on the server. I'd recommend redownloading the custom maps again 2. Doors/Cars/Objects appear white. Workaround: go to your graphics options and turn shaders to Medium - this will sort out the textures This relates to HDR Shaders not being built properly. To fix this we could rebuild the cubes (buildcubes command) on the server and redownload all of the maps, if things go wrong (and l4d is pretty buggy) it would prevent access to the server (until you reinstall the maps) so I DO NOT recommend this. -------------------- |
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Jan 16 2009, 03:55 PM
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#2
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Paddle Master Group: Clan Members Posts: 2,085 Thank(s): 30 Points: 317 Joined: 3-December 07 Member No.: 50 |
wow, seems easy enough
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Jan 16 2009, 04:03 PM
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#3
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
wow, seems easy enough Sorry I have to quote this one for future reference Shopping centre (mall) idea from dawn of the dead is already being developed by some other people.. in fact there's a alpha running on our server. The main issue I have with karkand that I'm not sure we can work around is this: karkand is based on a set terrain of rolling hills, the map itself (buildings etc.,) are then plonked on this terrain. L4D has no such terrain, it is based on rooms of a set height and while may contain ramps, ladders etc., are still in essence joined rooms. To recreate some of the hills that make karkand what it is, would require a fuck load of memory and would run laggier than magik6's computer. That being said I've not actually tried this.. so for all I know such a setup might work -------------------- |
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