Accessing Dead Air/Death Toll in Versus mode |
Accessing Dead Air/Death Toll in Versus mode |
Jan 9 2009, 10:08 AM
Post
#1
|
|
Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Firstly Valve have removed accesss to Dead air and Death Toll in versus mode.
You can manually download some patched versions of these from here: Complete campaign pack: http://sneakymonkeys.com/maps.rar [Edit: changed the address since over 800 people have downloaded these files, I suspect our downloads have been passed around ) I added them a rar without thinking, so if you can't open these files you'll need a copy of winrar (http://www.rarlab.com/download.htm) You then need to extract them to your maps folder, such as: C:\steam\steamapps\common\left4dead\left4dead\maps After installing maps you may need to restart steam. ----- Connecting to a server ----- Since these are custom maps, you can only play them on servers that have them installed, such as the sneakymonkeys server To connect to sneakymonkeys (either be a member of the steam group sneakymonkeys) or connect manually, open the console (~) and type: Connect 85.236.100.37:27215 The server may not be on these campaigns, you'll require access to the server in clanforge (server.sneakymonkeys.com) - slect the left 4 dead server (MH11345), click on servers, tick the box next to the server, click live control, click current game and select the corresponding map e.g. l4d_vs_airport_01 etc.,(and then press change map button) ISSUES: 1. String Table Errors The content on your computer differs from that on the server. I'd recommend redownloading the custom maps again 2. Doors/Cars/Objects appear white. Workaround: go to your graphics options and turn shaders to Medium - this will sort out the textures This relates to HDR Shaders not being built properly. To fix this we could rebuild the cubes (buildcubes command) on the server and redownload all of the maps, if things go wrong (and l4d is pretty buggy) it would prevent access to the server (until you reinstall the maps) so I DO NOT recommend this. -------------------- |
|
|
Jan 16 2009, 03:53 PM
Post
#2
|
|
Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
@Raile: The SDK contains all of the texture, brushes and objects in L4D.. The tool used for creating maps is called 'hammer' - the same tool used for all of the source game half life 2/css/team fortress etc., You can hack the Hammer to manually createa an 'orange box' mod and import all the stuff from L4D; this allows the creation of some maps before the SDK is out.
You mention level design in the mid nineties somewhere, so I'll assume you used something similar to DEU for doom, basically the tool gives you wireframe overhead, sideways, front and 3d (textured, solid etc.,) views ; you build you level like an architect would by creating walls, boxes etc., then applying textures to them. In case you're wondering Hammer looks like this: -------------------- |
|
|
Lo-Fi Version | Time is now: 24th November 2024 - 07:23 AM |