L4D UPDATE! |
L4D UPDATE! |
Jan 15 2009, 01:57 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Valve have just updated Left 4 Dead, the changelog is:
January 14, 2009 - Left 4 Dead Update Released Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks. General
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Jan 15 2009, 03:55 PM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
The idea in my previous post was at the beggining of the round (maybe add a 20 second delay), an infected is randomly picked who will play the tank.. (just like traditionally a random infected is thrown into the role of a tank)
they could then cheese around the map and select a point to spawn (obviously not at the very beggining/end safe room) - the moment they pick the tank spawn point they'd go back to regular infected with the rest of their team and play through the game as normal infected. Once the survivors get near to the point previously selected for the tank spawn, the original player would become the tank. This would allow infected to place tanks in strong positions and allow preparation, it would also mean that survivors (knowing where the strong places and therefore likely locations for tank spawns are) could prepare where they think a tank will be. As for randomness, it also means infected could gamble and pick a less strong spawn point to try and maximise the advantage of surprise. So the options for infected would be to A: maximise the strongest locations for a tank (but risk the survivors preparing for it) B: use a weaker starting location and maximise the element of surprise I also forgot another point, as it stands you don't always get a tank on a level, so if one doesn't come for the first team, then the 2nd team know they are not going to get a tank and can prepare accordingly e.g. picking pipe bombs over molotovs -------------------- |
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