L4D UPDATE! |
L4D UPDATE! |
Jan 15 2009, 01:57 AM
Post
#1
|
|
Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Valve have just updated Left 4 Dead, the changelog is:
January 14, 2009 - Left 4 Dead Update Released Left 4 Dead has been updated with a host of fixes, tweaks and new features, including enhancements to Versus mode for improved competitive play. The full change list is below. For PC users the update will be applied automatically via Steam. Meanwhile, the update will be made available to Xbox 360 players in the coming weeks. General
-------------------- |
|
|
Jan 15 2009, 03:34 PM
Post
#2
|
|
Knight Errant Group: SM Guild Members Posts: 543 Thank(s): 0 Points: 102 Joined: 29-October 07 Member No.: 32 |
I completely agree with you
I don't understand why people think the second round would still be balanced. It matters very slightly if the infected know when they are getting the tank. The survivors however, it matters hugely for. Making sure they are full health, making sure they have molotovs, and making sure they hit it at the right time with other infected dead. It's totally unbalanced IMO. I think part of the problem is that currently there are way more people who don't know how to play this game as a team yet, then there are who do, and therefore most people don't see this as a problem. Most are usually not going to be coordinated enough on the survivor side of things to realize how powerful it is, whereas people like us are already playing with a lot of teamwork. I wouldn't have such a huge problem with this if the infected had more control over the situation. I don't know about letting the infected choose where to spawn, as I'm not sure how it would work.. since how does the whole team choose? One person would have to be designated to choose or something. At what time would they choose aswell? I'm not sure about it, but the idea of giving them more control I think is the right one. Even if you just made the Tank's aggression bar go down more slowly, or, once hit says "you are becoming the tank", you actually got to choose where you spawned, just like other infected (although with a certain time limit so as to not give COMPLETE control to the tank as to where and when it spawns), I think this would become much more balanced. It would become more on the side of the infected being good playerrs, and knowing where to use the tank, as opposed to a team getting luck, or unlucky, as to where their tank spawns. |
|
|
Lo-Fi Version | Time is now: 24th November 2024 - 12:25 PM |