Unable to join server |
Unable to join server |
Apr 2 2017, 12:06 AM
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#1
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Filthy Peasant Group: Members Posts: 4 Thank(s): 1 Points: 4 Joined: 1-April 17 Member No.: 5,156 |
Hi all,
Tried joining the server tonight but was unable to as the game get crashing at the loading screen. Tried joining other servers and everything worked fine, just not able to join the SM server. Was playing on the server last night with no issues. I didn't get any message saying I had been banned or indicating any other problem, game just hangs and then I get an application has stopped responding message in Windows. Anybody know what might cause this to happen? I tried verifying files in steam, restarting the computer, disabling firewall and changing graphics settings to various presets but with no luck Perhaps I have been banned but don't recall doing or saying anything that might cause this, any help much appreciated. WH |
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The Following 1 Users Say Thank You to WarHoof For This Useful Post: doreanh |
Apr 3 2017, 02:52 PM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
kernelbase crash is a pretty generic app crash - tend to get this if you close the message of the day window before it finishes loading then switch to spectate. Also linked to bugs with the 64 bit version on certain maps. Can you try launching the game as 32 bit instead and see if it does the same?
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Apr 3 2017, 07:47 PM
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#3
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Filthy Peasant Group: Members Posts: 4 Thank(s): 1 Points: 4 Joined: 1-April 17 Member No.: 5,156 |
kernelbase crash is a pretty generic app crash - tend to get this if you close the message of the day window before it finishes loading then switch to spectate. Also linked to bugs with the 64 bit version on certain maps. Can you try launching the game as 32 bit instead and see if it does the same? Hi MF, I have been trying both the 32-bit and 64-bit version, mainly the 64-bit but all the times I tried the 32-bit it has ended with the same problem. I've even tried adding the dx11 tag in launch options but again, same problem. Server is currently full making testing difficult but I'll try doing more extensive tests on the 32-bit later tonight when its not so busy. **edit to add : The only thing I'm aware of being different on the SM server from other servers is the window on startup showing the server rules which I assume is an HTML request, perhaps to a different server/ip address. Perhaps this is timing out or something like that? Admittedly I might be clutching at straws on that one. |
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