Chivalry: Medieval Warfare CU 2 Patch 3 |
Chivalry: Medieval Warfare CU 2 Patch 3 |
Feb 7 2014, 02:20 PM
Post
#1
|
|
Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Bug Fixes
Improved reliability of both weapon unlocks and ranks! Fixed Vanguard sprint attack flying Fixed dodge t-pose on Man at Arms Improved stability of the helmet store Added workshop dll fix for deleting workshop entries Idle time and current ping are displayed during a votekick Server Browser Coloured backgrounds behind text for modded or custom map servers to improve visibility -- gold for maps, cyan for mods Mod name column is sortable Custom content download now shown in MB(megabytes), not bytes Min/Max rank combined into a single (sortable) column Now able to sort by servers by custom content -- click the “UGC” (User-generated content) heading to sort into “None”, “Map”, and “Mod” Server ping limit now working Max rank of "0" now shows as the infinity symbol (since that's functionally what it is) Maps Fixed missing water plane Bridge duel map Fixed broken lighting and missing stairs in Dininghall map Fixed black mountains in Moor Cleaned up invisible mesh collision from old palisades in Battlegrounds Fixed Ram messages in Stoneshill Fixed Gameplay relevant Fire not showing up on LOW detail in Stoneshill Fixed Dark Forest Royalty spawning above rafters and the cave Added Visual Blocker over difficult to traverse terrain by the bridge in Battlegrounds Fixed Dark Forest rock missing collision Fixed Hillside stuck spot near sea wall Fixed Hillside Exploit over Mason Trebuchet Spawn Fixed missing wall after Stoneshill gate Optimization Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now. This is the new “MaxSoundNodeRandomChildren” in UDKSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2. Training Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint Fixed missing textures in Training -------------------- |
|
|
Lo-Fi Version | Time is now: 25th November 2024 - 11:44 AM |