Latest BF3 admin documents |
Latest BF3 admin documents |
Oct 23 2011, 07:56 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Release R3_879322 documents here, detailing some of the server settings and modes for those who are nosy
http://sneakymonkeys.com/R3_879322.zip -------------------- |
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Oct 27 2011, 04:38 PM
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#2
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Knight Errant Group: SM Guild Members Posts: 543 Thank(s): 0 Points: 102 Joined: 29-October 07 Member No.: 32 |
I was saying this before.. assault has become nearly useless.
I imagine on a server that is set to bf2 settings and on IO, it will be better, but the default game with vehicles makes little sense to play assault. the ability to spawn on everyone, the decrease in spawn timer and the decrease in the time the person is capable of being raised, make it next to useless to raise anyone ever. it's easier as a medic to just stay alive and let them spawn on you. plus being raised still counts as a death unlike bf2, so that's not even a motivation. add to all of that the regenerating health, and your healing kit isn't nearly as useful as it once was.. frankly, it's annoying as hell. there is really no need for a dedicated healing class in the game anymore, nor is the assault class even worth playing for any other reason either. not to say I'll never play it but it certainly is not on balance with the other classes. on vehicle servers, we were always running around with 3 engineers and 1 support, for the ammo. any other combo was really just a waste. maybe occassionally throwing one of the engineers in as a recon, for the c4. |
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