Latest BF3 admin documents |
Latest BF3 admin documents |
Oct 23 2011, 07:56 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Release R3_879322 documents here, detailing some of the server settings and modes for those who are nosy
http://sneakymonkeys.com/R3_879322.zip -------------------- |
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Oct 27 2011, 11:45 AM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
After playing some multiplayer last night my feelings are mixed. At the moment tanks/apc's are verypowerful and pretty speedy. They're also pretty easy to take out and don't tend to imbalance the game too much. I suspect when people become good at the game they'll appear more powerful (as most of the tanks/apc's were piloted by n00bs last night).
The only thing that concerns me is the lack of differentiation between the classes: I found myself playing AT as I could deal rpg/at4 at the tanks, while the primary gun was still pwoerful enough to kill infantry quickly. I've always played the assault class (+noobtube) but at the moment there's little reason to. Traditionally the assault class has a reasonably powerful and rather accurate gun, support has a very powerful and not so accurate gun and AT had a fairly accurate but pretty weak gun, with the primary gun pro/cons blancing out against the other perks of the kit e.g. AT having rockets. At the moment the primary gun for engy is pretty much the same as assault (kill within a couple of shots), hence at the moment everyone seems to be rollicking around the server playing engineer, which just seem right. -------------------- |
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