Latest BF3 admin documents |
Latest BF3 admin documents |
Oct 23 2011, 07:56 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Release R3_879322 documents here, detailing some of the server settings and modes for those who are nosy
http://sneakymonkeys.com/R3_879322.zip -------------------- |
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Oct 26 2011, 02:35 PM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
vehicles were a little OP on some bf2 maps. Karkand was obviously our mainstay, didnt have jets/heli's and didn't really benefit from tanks/apc's which is why it was good IO.
Other maps, especially the SF ones were made unbalanced by the vehicles, such as ghost town on SF, the heli rape plus lack of anti-air made the map unblanced. Other maps such as dragon valley were very good with vehicles. Some maps even required it. I saw an operation cleansweep 64 slot IO server once, was the most stupid setup of a server I've ever seen I guess it just depends on the map, the overall vehicle balance (we've all see the heli's in BC2 for example) as well as personal player choice. We played vehicles on BF2 for a long time as IO was only patched in as a later option as the demand for it was high (and soon karkand IO became the most common server setup by far) From what I've seen so far, vehicles are not OP and therfore it doesn't really unbalance the game having them on, at least in CQ. I suspect TDM modes might benefit from infantry only to balance the gameplay. Anyway we'll see which setup seems popular -------------------- |
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