Latest BF3 admin documents |
Latest BF3 admin documents |
Oct 23 2011, 07:56 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Release R3_879322 documents here, detailing some of the server settings and modes for those who are nosy
http://sneakymonkeys.com/R3_879322.zip -------------------- |
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Oct 23 2011, 08:11 AM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
So we're looking at:
Maps: Grand Bazaar Teheran Highway Caspian Border Seine Crossing Operation Firestorm Damavand Peak Noshahar Canals Kharg Island Operation Failtro Sizes Large Conquest up to 64 players Small conquest up to 32 players Large rush up to 32 players Squad rush up to 8 players (?!) Squad Death match up to 16 players (same a BC2) Team Deathmathc up to 32 players Mixed gamemode rotations are available as standard (without requiring 3rd party tools like procon) Unranked currently not working, however it should allow for customisation of weapon sets regardless of player ranks We can turn on off: killcam, minimap, crosshairs, 3d spotting (WOO!), minimap spotting, friendly nametags, regen health, IO mode, vehicle spawn delay, solider health, respawn time, man down time, bullet damage, only spawn on squad leader (wooyay!), Setting up a server like BF2 (FF on, Kill cam off, no 3d spots, no regen health, spawn on squad leader) will result in the server being listed as HARDCORE There is an admin var to end a round and declare a specified team the winner. Seems dodgy. -------------------- |
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