BF2 vs BF3 comparison pictures |
BF2 vs BF3 comparison pictures |
May 30 2011, 12:56 AM
Post
#1
|
|
Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
As some of the old veterans of BF2 will know, BF3 will feature BF2's strike at karkand map (and a few others from BF2), so thought it'd be nice to compare BF2 views against the same places in BF3
^ Above, the view towards train. Things I've noticed the buildings to the left aren't as high in BF3, so people near train might find themselves being sniped from the wall overlooking market-ish. Also there seems to be more stuff going on on the right - in BF2 the only cover between the trains and river over to cement factory were the trains themselves. It looks like there's more cover now. There also seems to be high buildings near the ramp down from suburb towards train. The roof of square seems to be flat roofed, the original BF2 used to have 3 levels which provided some cover from both nade spam and people sneaking up the ladder. it's a shame if this isn't included. The buildings next to the ramp towards market are a hell of a lot taller than in BF2. There seems to be more roadblocks to stop vehicles mowing across square in bf3. Obviously this also highlights the BF2 fog distance; a shot from the tall building near suburb (only just visible in BF2) would not be possible, in BF3 it looks like it's very possible Am wondering if the very large building in the distance is scenery or can be entered. I don't think the large building would be the suburb flag itself, however if you can enter it, this would negate any protection mounting the roof of suburb would have. There's also stairs going up the western route to suburb - this is a bit of a shame as that was a traditional choke point for suburb - with the stairs up suburb will now be attacked up the road (in the picture) and along the western flank. Again lots more obstacles to make driving around the area a bit dicey -------------------- |
|
|
Jun 6 2011, 04:42 PM
Post
#2
|
|
Man at arms Group: Clan Members Posts: 161 Thank(s): 0 Points: 67 Joined: 13-February 09 From: Aberdeenshire Member No.: 4,071 |
BF2 looks better, If they have the pretty buildings and the dust storm I would be happier
-------------------- |
|
|
Jun 6 2011, 08:01 PM
Post
#3
|
|
Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
BF2 looks better, If they have the pretty buildings and the dust storm I would be happier I actually kind of agree... I like the dust from bf2, although suspect this 'fog of war' is more to do with reducing the rendering load on the game, it also inhibits insane range sniping and adds a bit more of a cagey feel since you can't make out movement miles in the distance. BF2's karkand looks quite bleak, but then that's more how I'd expect a war-torn city to look -------------------- |
|
|
Lo-Fi Version | Time is now: 25th November 2024 - 04:59 AM |