Admin codes |
Admin codes |
Jan 22 2011, 04:14 PM
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#1
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Man at arms Group: Clan Members Posts: 152 Thank(s): 1 Points: 152 Joined: 28-April 10 Member No.: 4,262 |
Ok, so i'll admit, Im getting frustrated at people using admin codes to add resources for their own projects. It takes a lot of the gloss away from completing a project using only resources you have gathered yourself, when you look over and see a colossal structure where someone has put no effort into gathering materials at all. Im proud of the things I build, and Im proud of the fact I gather all the resources I need myself, however nothing I make will ever be as big and imposing as the structures some people are putting up with the aid of codes.
I appreciate that people may feel differently, which is why I have made the poll. So heres what im suggesting as the poll options: 1. Admin codes are allowed in all cases, to add any resource, for any purpose 2. Admin codes are not allowed in any case whatsoever 3. Admin codes can be used, but only to benefit community projects (Aki's roads, Chisels rail network, the Redstone Institute etc.) 4. Any use of admin codes required approval by vote on the forum first (tell people what you plan to build, what resources you might need etc.) 5. Admin codes can not be used, except for certain items - state which items in your reply. 6. Any other suggestions I have made this multiple choice, but if you do choose more than one please explain why. -------------------- |
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Jan 22 2011, 07:06 PM
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#2
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Squire Group: Clan Members Posts: 106 Thank(s): 7 Points: 106 Joined: 7-March 10 From: England Member No.: 4,251 |
Personally, I simply do not enjoy mining for resources, especially some of the rarer ones (and I'm talking about things like Brick and Glowstone more than Diamond or Lapis). Whilst I do use a fair amount of 'legit' resources in my constructions that I do get simply from exploring caves and the like, I would get far less enjoyment out of the game, and would be far less inclined to have things 'just right' if I had no access to /give.
Now, I do think that it would be fair to restrict the usage of spawned resources in places like Straylight, and make it a part of any requests to build in sight of other people's structures. But to restrict people who's builds are well away from the rest is somewhat ridiculous to me. And when it comes to only for community projects, since they would be multi-person community things with more people to mine resources as well as construct I'm not sure why they should be exempted, surely its all or nothing? And if we did, what counts as a community project? Any project that benefits more than one player? Can people declare things community projects unilaterally or does it have to be approved first? How many of the people who play need to approve it? Can there be no spontaneous projects? Perhaps we should add approval for all projects? Or even have all future projects communally planned? Surely the point of the property rights is to prevent this sort of disapproval by providing a buffer between existing and contentious structures anyway? Allowing spontaneous construction - spawned or not - and allowing people to be creative if they want, mine if they want, and generally play the game the way they want to. I'm also not against marking 'spawned' structures somehow to separate them from the 'genuine article' as it were mind you. Not to mention that most of the biggest sites *aren't* done with spawned resources at all. I don't like to be so absolute, but I probably would barely play on the server nearly as much if this was disallowed entirely, and I'm not just saying this to be contrary. If I wanted to grind for resources to do things I'd still play WoW or LotRO. So I have voted 1. -------------------- Hi!
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