Server changes |
Server changes |
Jun 28 2010, 08:09 AM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
The patch is (hopefully) due out today.
1. I've added the procon updates to support the new patch, including the plugin that will automatically kill players who enter defined uncap zones. These uncap zones are essentially defined as circles on that player map, Players entering these zones will be warned then killed, essentially automatically enforcing our no-baserape rules The zones can also be set to kill off snipers who perpetually camp in their own uncap 2. Additionally have added a stats plugin Running the commands "@bfbcs" - Gives a summary of the speaking player "@bfbcs [playername]" - Gives a summary of another player "@bfbcs [playername] [stat]" - Information about a weapon/vehicle/etc for a given player "@bfbcs [player1] [vs] [player2]" - Compares player1 to player2. "@bfbcs [player1] [vs] [player2] [stat]" - Compares player1 to player2 on a stat. 3. Will begin tracking stats e.g. kills, weapons usage specifically on the servers. This is due to populate the same database as the current events and bans list (am expecting this to be quite a hefty database and is still very much work in progress for getting usable info out) 4. The servers now automatically remove any player with the name Wonka or 187ci Please don't edit the map uncap zones unless you know what you're doing e.g. accidentally adding an 'uncap' into the middle of the map would kill any enemy players entering it Also some of these changes are partially working at the moment, will become fully functional once the patch is relased to the servers. -------------------- |
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Jun 28 2010, 11:58 AM
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#2
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Knight Errant Group: Clan Members Posts: 571 Thank(s): 0 Points: 381 Joined: 3-October 09 From: down your shaft :/ Member No.: 4,133 |
ok so for example, we can change the uncap zones to also include the "high rock, next to the water fall on presa CQ" i doubt this area is meant to be accessable as you have to seriously go OOB to get to it?
and anyone trying to gain that spot would be autokilled after a period of time? er how long is that period 1 , 2 , 5 mins? is the period reset by merely leaving it and returning? will the server recognise that someone is repeatedly going back to a "shifty" area? and deal with without warning? -------------------- WIP...
never build your exit to a deep mineshaft next to a lake....... ~Explorer Caste~ 1. Always carry Lumber,Coal and a compass 2. Be prepared not to see the light for a good few cycles 3. Profit :D |
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