R10 Patch changes, things wot I have noticed |
R10 Patch changes, things wot I have noticed |
Apr 21 2010, 01:15 PM
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#1
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
Although only had a very brief time to play the patch before coming to work, I have noticed (although might be being paranoid about some things):
1. Vehicles, particularily the ATV are slower (need confirmaton on this) 2. The tracer dart leaves no trail and is much much faster 3. Possibly the damage dealt by AA is nerfed slightly 4. The CG has been nerfed 5. The m60 seems about the same - some people reporting 1 more bullet to kill at range 6. The GL splash damage (or splash radius) has been reduced. bah. 7. The 4 players to start a round didn't seem to work, I seemed to have colelcted some starts with just me/kadey on the server (they'll probably 'fix' this soon) 8. Knife is very dicey - stabbed several times and didn't seem to get the autoaim lock on. Either way the original bugs of stabbing a stationary person and getting the sound but no kill are still there. 9. The m1911 rate of fire is slower 10. Tank rounds drop has been increased 11. Rapair tools overheats faster & has a longer cooldown -------------------- |
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Apr 21 2010, 01:59 PM
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#2
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Security and Projects Group: Clan Dogsbody Posts: 4,687 Thank(s): 1098 Points: 2,440 Joined: 31-August 07 From: A Magical Place, with toys in the million, all under one roof Member No.: 1 |
nope def standard throwing range has been reduced, it feels like you're throwing c4 with a limp wrist. As such I'll call it the magik5 nerf
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